Class AbilityChargeHitSystem

All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>

public class AbilityChargeHitSystem extends DamageEventSystem
The OnHit trigger: an entity carrying AbilityCharges lands a weapon attack. That is a basic or charged Primary hit with a held weapon, or a projectile hit whose projectile was launched by a weapon's Primary chain (a bow or crossbow shot). Ability projectiles do not count. The per-activation interaction runs with the victim as target entity.
  • Constructor Details

    • AbilityChargeHitSystem

      public AbilityChargeHitSystem()
  • Method Details