Class AbilityProjectileTrailSystem

All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>, TickableSystem<EntityStore>

public class AbilityProjectileTrailSystem extends EntityTickingSystem<EntityStore>
Emits the particle bursts of AbilityProjectileTrail carriers: one burst at the projectile's current position per cadence. The tint follows the projectile's element conversion (the converted cause's damage text color), so a rune-converted wave paints its trail in its element; the authored base color applies otherwise.