Contents
Class CameraEffectSystem
java.lang.Object
com.hypixel.hytale.component.system.EventSystem<Damage>
com.hypixel.hytale.component.system.EntityEventSystem<EntityStore, Damage>
com.hypixel.hytale.server.core.modules.entity.damage.DamageEventSystem
com.hypixel.hytale.builtin.adventure.camera.system.CameraEffectSystem
- All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>
Camera Effect System
An entity ticking system that handles the application of camera effects to entities via their available damage entries
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Field Summary
Fields inherited from interface ISystem
EMPTY_ARRAY -
Constructor Summary
ConstructorsConstructorDescriptionCameraEffectSystem(ComponentType<EntityStore, PlayerRef> playerRefComponentType, ComponentType<EntityStore, EntityStatMap> entityStatMapComponentType) -
Method Summary
Modifier and TypeMethodDescriptiongetGroup()getQuery()voidhandle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) An overrideable method called to handle an event for a specific archetype chunk.Methods inherited from class EntityEventSystem
handleInternalMethods inherited from class EventSystem
getEventTypeMethods inherited from class Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface ISystem
getDependencies, onSystemRegistered, onSystemUnregisteredMethods inherited from interface QuerySystem
getHierarchyScope, test
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Constructor Details
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CameraEffectSystem
public CameraEffectSystem(@Nonnull ComponentType<EntityStore, PlayerRef> playerRefComponentType, @Nonnull ComponentType<EntityStore, EntityStatMap> entityStatMapComponentType)
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Method Details
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getGroup
- Returns:
- the group this system is a part of or
null. - See Also:
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getQuery
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handle
public void handle(int index, @Nonnull ArchetypeChunk<EntityStore> archetypeChunk, @Nonnull Store<EntityStore> store, @Nonnull CommandBuffer<EntityStore> commandBuffer, @Nonnull Damage damage) Description copied from class:EntityEventSystemAn overrideable method called to handle an event for a specific archetype chunk.- Specified by:
handlein classEntityEventSystem<EntityStore, Damage>- Parameters:
index- The index of the archetype chunk being processed.archetypeChunk- The archetype chunk being processed.store- The ECS store.commandBuffer- The command buffer for queuing ECS commands.damage- The event to be handled.
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