Record Class NoAction

java.lang.Object
java.lang.Record
com.hypixel.hytale.builtin.adventure.worldevents.action.NoAction
All Implemented Interfaces:
EventAction

public record NoAction() extends Record implements EventAction
  • Field Details

  • Constructor Details

    • NoAction

      public NoAction()
      Creates an instance of a NoAction record class.
  • Method Details

    • apply

      public boolean apply(@Nonnull Ref<EntityStore> ref, @Nonnull CommandBuffer<EntityStore> buffer, @Nonnull WorldEvent event)
      Description copied from interface: EventAction
      Executes the action.

      Actions that read from the event context should check for null values and return false with a warning log if a required entry is missing, as the context may not have been populated if an earlier condition or action failed.

      ECS mutations (spawning entities, setting blocks, etc.) should be submitted through buffer rather than applied directly, to maintain world-thread consistency.

      Specified by:
      apply in interface EventAction
      Parameters:
      ref - the entity reference for the world event entity
      buffer - the command buffer used to submit ECS mutations
      event - the running world event, including its context
      Returns:
      true if the action succeeded; false to abort the current stage
    • toString

      public final String toString()
      Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components.
      Specified by:
      toString in class Record
      Returns:
      a string representation of this object
    • hashCode

      public final int hashCode()
      Returns a hash code value for this object. The value is derived from the hash code of each of the record components.
      Specified by:
      hashCode in class Record
      Returns:
      a hash code value for this object
    • equals

      public final boolean equals(Object o)
      Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal.
      Specified by:
      equals in class Record
      Parameters:
      o - the object with which to compare
      Returns:
      true if this object is the same as the o argument; false otherwise.