Uses of Class
com.hypixel.hytale.builtin.adventure.worldevents.action.effect.SoundFX
Packages that use SoundFX
Package
Description
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Uses of SoundFX in com.hypixel.hytale.builtin.adventure.worldevents.action
Methods in com.hypixel.hytale.builtin.adventure.worldevents.action that return SoundFXModifier and TypeMethodDescriptionEffectsAction.sfx()Returns the value of thesfxrecord component.Constructors in com.hypixel.hytale.builtin.adventure.worldevents.action with parameters of type SoundFXModifierConstructorDescriptionEffectsAction(ContextKey locationKey, int radius, Shape shape, CameraFX cfx, SoundFX sfx, VisualFX vfx) Creates an instance of aEffectsActionrecord class. -
Uses of SoundFX in com.hypixel.hytale.builtin.adventure.worldevents.action.effect
Fields in com.hypixel.hytale.builtin.adventure.worldevents.action.effect with type parameters of type SoundFX -
Uses of SoundFX in com.hypixel.hytale.builtin.adventure.worldevents.action.effect.shape
Methods in com.hypixel.hytale.builtin.adventure.worldevents.action.effect.shape with parameters of type SoundFXModifier and TypeMethodDescriptionvoidPoint.apply(org.joml.Vector3d origin, VisualFX vfx, SoundFX sfx, List<Ref<EntityStore>> players, CommandBuffer<EntityStore> buffer, RandomGenerator random) voidRing.apply(org.joml.Vector3d origin, VisualFX vfx, SoundFX sfx, List<Ref<EntityStore>> players, CommandBuffer<EntityStore> buffer, RandomGenerator random) voidShape.apply(org.joml.Vector3d origin, VisualFX vfx, SoundFX sfx, List<Ref<EntityStore>> players, CommandBuffer<EntityStore> buffer, RandomGenerator random) Emitsvfxand/orsfxat the positions defined by this shape.