Contents
Class BeamCommand
Development command to attach beams to the player, or to spawn a beam that belongs to nothing else.
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Nested Class Summary
Nested classes/interfaces inherited from class AbstractCommand
AbstractCommand.SuggestionOverrideEntry -
Field Summary
Fields inherited from class AbstractCommand
EMPTY_STRING_ARRAY, LOGGER -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class AbstractCommandCollection
getFullUsage, getUsageString, isNoArgVariantMethods inherited from class AbstractAsyncCommand
runAsyncMethods inherited from class AbstractCommand
acceptCall, addAliases, addSubCommand, addUsageVariant, completeRegistration, countParents, getAliases, getDescription, getFullyQualifiedName, getName, getOptionalArgument, getOptionalArguments, getOwner, getPermission, getPermissionGroups, getPermissionGroupsRecursive, getRequiredArguments, getSubCommand, getSubCommands, getSuggestionOverrides, getUsageShort, getVariantByArgCount, getVariantCommands, hasBeenRegistered, hasPermission, isVariant, matches, putRecursivePermissionGroups, requireNoPermission, requirePermission, requirePermission, setAllowsExtraArguments, setOwner, withDefaultArg, withDefaultArg, withFlagArg, withListDefaultArg, withListOptionalArg, withListRequiredArg, withOptionalArg, withOptionalArg, withRequiredArg, withRequiredArg
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Constructor Details
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BeamCommand
public BeamCommand()
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