Uses of Class
com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin.BuilderState
Packages that use BuilderToolsPlugin.BuilderState
Package
Description
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Uses of BuilderToolsPlugin.BuilderState in com.hypixel.hytale.builtin.buildertools
Methods in com.hypixel.hytale.builtin.buildertools that return BuilderToolsPlugin.BuilderStateModifier and TypeMethodDescriptionBuilderToolsPlugin.clearBuilderState(UUID uuid) Immediately remove the BuilderState associated with the UUID bypassing any expire-time or persistence checks.BuilderToolsPlugin.getBuilderState(Player player, PlayerRef playerRef) Methods in com.hypixel.hytale.builtin.buildertools with parameters of type BuilderToolsPlugin.BuilderStateModifier and TypeMethodDescriptionBuilderToolsPlugin.TaskRegion.resolve(BuilderToolsPlugin.BuilderState state, World world, PrefetchLease lease) Starts the loads the task needs, holding everything they load on the lease.Method parameters in com.hypixel.hytale.builtin.buildertools with type arguments of type BuilderToolsPlugin.BuilderStateModifier and TypeMethodDescriptionstatic <T extends Throwable>
voidBuilderToolsPlugin.addToQueue(Player player, PlayerRef playerRef, long estimatedBlockChanges, BuilderToolsPlugin.TaskRegion region, ThrowableTriConsumer<Ref<EntityStore>, BuilderToolsPlugin.BuilderState, ComponentAccessor<EntityStore>, T> task) static <T extends Throwable>
voidBuilderToolsPlugin.addToQueue(Player player, PlayerRef playerRef, long estimatedBlockChanges, ThrowableTriConsumer<Ref<EntityStore>, BuilderToolsPlugin.BuilderState, ComponentAccessor<EntityStore>, T> task) static <T extends Throwable>
voidBuilderToolsPlugin.addToQueue(Player player, PlayerRef playerRef, BuilderToolsPlugin.TaskRegion region, ThrowableTriConsumer<Ref<EntityStore>, BuilderToolsPlugin.BuilderState, ComponentAccessor<EntityStore>, T> task) static <T extends Throwable>
voidBuilderToolsPlugin.addToQueue(Player player, PlayerRef playerRef, ThrowableTriConsumer<Ref<EntityStore>, BuilderToolsPlugin.BuilderState, ComponentAccessor<EntityStore>, T> task) <T extends Throwable>
voidBuilderToolsPlugin.BuilderState.addToQueue(long estimatedBlockChanges, BuilderToolsPlugin.TaskRegion region, ThrowableTriConsumer<Ref<EntityStore>, BuilderToolsPlugin.BuilderState, ComponentAccessor<EntityStore>, T> task) <T extends Throwable>
voidBuilderToolsPlugin.BuilderState.addToQueue(long estimatedBlockChanges, ThrowableTriConsumer<Ref<EntityStore>, BuilderToolsPlugin.BuilderState, ComponentAccessor<EntityStore>, T> task) <T extends Throwable>
voidBuilderToolsPlugin.BuilderState.addToQueue(ThrowableTriConsumer<Ref<EntityStore>, BuilderToolsPlugin.BuilderState, ComponentAccessor<EntityStore>, T> task) -
Uses of BuilderToolsPlugin.BuilderState in com.hypixel.hytale.builtin.buildertools.commands
Methods in com.hypixel.hytale.builtin.buildertools.commands with parameters of type BuilderToolsPlugin.BuilderStateModifier and TypeMethodDescriptionstatic voidCopyCommand.copySelection(Ref<EntityStore> ref, ComponentAccessor<EntityStore> componentAccessor, BuilderToolsPlugin.BuilderState builderState, int settings) Copy the current selection of the player referenced by the given Ref with specified settings. -
Uses of BuilderToolsPlugin.BuilderState in com.hypixel.hytale.builtin.buildertools.prefablist
Constructors in com.hypixel.hytale.builtin.buildertools.prefablist with parameters of type BuilderToolsPlugin.BuilderStateModifierConstructorDescriptionPrefabPage(PlayerRef playerRef, BuilderToolsPlugin.BuilderState builderState) -
Uses of BuilderToolsPlugin.BuilderState in com.hypixel.hytale.builtin.buildertools.snapshot
Methods in com.hypixel.hytale.builtin.buildertools.snapshot with parameters of type BuilderToolsPlugin.BuilderStateModifier and TypeMethodDescriptionClipboardBoundsSnapshot.restoreClipboard(Ref<EntityStore> ref, PlayerRef playerRef, World world, BuilderToolsPlugin.BuilderState state, ComponentAccessor<EntityStore> componentAccessor) ClipboardContentsSnapshot.restoreClipboard(Ref<EntityStore> ref, PlayerRef playerRef, World world, BuilderToolsPlugin.BuilderState builderState, ComponentAccessor<EntityStore> componentAccessor) ClipboardSnapshot.restoreClipboard(Ref<EntityStore> ref, PlayerRef playerRef, World world, BuilderToolsPlugin.BuilderState builderState, ComponentAccessor<EntityStore> componentAccessor)