Uses of Record Class
com.hypixel.hytale.builtin.buildertools.objimport.ObjParser.ObjMesh
Packages that use ObjParser.ObjMesh
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Uses of ObjParser.ObjMesh in com.hypixel.hytale.builtin.buildertools.objimport
Methods in com.hypixel.hytale.builtin.buildertools.objimport that return ObjParser.ObjMeshModifier and TypeMethodDescriptionstatic ObjParser.ObjMeshParses an OBJ file and returns the mesh data.Methods in com.hypixel.hytale.builtin.buildertools.objimport with parameters of type ObjParser.ObjMeshModifier and TypeMethodDescriptionstatic MeshVoxelizer.VoxelResultMeshVoxelizer.voxelize(ObjParser.ObjMesh mesh, int targetHeight, boolean fillSolid) Voxelizes a mesh to fit within the specified height in blocks.static MeshVoxelizer.VoxelResultMeshVoxelizer.voxelize(ObjParser.ObjMesh mesh, int targetHeight, boolean fillSolid, Map<String, BufferedImage> materialTextures, Map<String, Integer> materialToBlockId, BlockColorIndex colorIndex, int defaultBlockId) Voxelizes a mesh with full UV texture sampling support.static MeshVoxelizer.VoxelResultMeshVoxelizer.voxelize(ObjParser.ObjMesh mesh, int targetHeight, boolean fillSolid, Map<String, BufferedImage> materialTextures, Map<String, Integer> materialToBlockId, BlockColorIndex colorIndex, int defaultBlockId, boolean preserveOrigin) Voxelizes a mesh with full UV texture sampling support and origin preservation option.static MeshVoxelizer.VoxelResultMeshVoxelizer.voxelize(ObjParser.ObjMesh mesh, int targetHeight, boolean fillSolid, Map<String, Integer> materialToBlockId) Voxelizes a mesh to fit within the specified height in blocks, with material support.static MeshVoxelizer.VoxelResultMeshVoxelizer.voxelize(ObjParser.ObjMesh mesh, int targetHeight, boolean fillSolid, Map<String, Integer> materialToBlockId, int defaultBlockId) Voxelizes a mesh to fit within the specified height in blocks, with material support.