Uses of Class
com.hypixel.hytale.builtin.buildertools.prefabeditor.PrefabEditorCreationSettings
Packages that use PrefabEditorCreationSettings
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Uses of PrefabEditorCreationSettings in com.hypixel.hytale.builtin.buildertools.prefabeditor
Classes in com.hypixel.hytale.builtin.buildertools.prefabeditor that implement interfaces with type arguments of type PrefabEditorCreationSettingsModifier and TypeClassDescriptionclassExtra information that needs to be passed between various systems for creating aPrefabEditSessionthrough thePrefabEditSessionManager.Fields in com.hypixel.hytale.builtin.buildertools.prefabeditor with type parameters of type PrefabEditorCreationSettingsModifier and TypeFieldDescriptionstatic final AssetBuilderCodec<String, PrefabEditorCreationSettings> PrefabEditorCreationSettings.CODECMethods in com.hypixel.hytale.builtin.buildertools.prefabeditor that return types with arguments of type PrefabEditorCreationSettingsModifier and TypeMethodDescriptionPrefabEditorCreationSettings.getAssetMap()static AssetStore<String, PrefabEditorCreationSettings, DefaultAssetMap<String, PrefabEditorCreationSettings>> PrefabEditorCreationSettings.getAssetStore()static AssetStore<String, PrefabEditorCreationSettings, DefaultAssetMap<String, PrefabEditorCreationSettings>> PrefabEditorCreationSettings.getAssetStore()Load an existing PrefabCreationSettings asset from the PrefabCreationSettings asset directoryMethods in com.hypixel.hytale.builtin.buildertools.prefabeditor with parameters of type PrefabEditorCreationSettingsModifier and TypeMethodDescriptionPrefabEditSessionManager.createEditSessionForNewPrefab(Ref<EntityStore> ref, Player editor, PrefabEditorCreationSettings settings, ComponentAccessor<EntityStore> componentAccessor) Create an emptyPrefabEditSessioninstance world where the player can build a new prefabPrefabEditSessionManager.loadPrefabAndCreateEditSession(Ref<EntityStore> ref, Player editor, PrefabEditorCreationSettings settings, ComponentAccessor<EntityStore> componentAccessor) Create aPrefabEditSessioninstance world, load the specified prefab(s), and teleport the provided player into it.PrefabEditSessionManager.loadPrefabAndCreateEditSession(Ref<EntityStore> ref, Player editor, PrefabEditorCreationSettings settings, ComponentAccessor<EntityStore> componentAccessor, Consumer<PrefabLoadingState> progressCallback) Create aPrefabEditSessioninstance world, load the specified prefab(s), and teleport the provided player into it.static CompletableFuture<Void> PrefabEditorCreationSettings.save(String name, PrefabEditorCreationSettings settings, AssetPack pack, PlayerRef playerRef) static CompletableFuture<Void> PrefabEditorCreationSettings.save(String name, PrefabEditorCreationSettings settings, PlayerRef playerRef) Save the provided PrefabEditorCreationSettings to the filename specified inside the PrefabEditorCreationSettings assets directory