Uses of Class
com.hypixel.hytale.builtin.buildertools.utils.Material
Packages that use Material
Package
Description
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Uses of Material in com.hypixel.hytale.builtin.buildertools
Methods in com.hypixel.hytale.builtin.buildertools with parameters of type MaterialModifier and TypeMethodDescriptionvoidBuilderToolsPlugin.BuilderState.replace(Ref<EntityStore> ref, Material from, Material to, ComponentAccessor<EntityStore> componentAccessor) Replaces materials (blocks or fluids) in the selection.booleanEditOperation.setMaterial(int x, int y, int z, Material material) Sets a material (block or fluid) at the given world coordinates.booleanEditOperation.setMaterialWithFiller(int x, int y, int z, Material material) Places a material likeEditOperation.setMaterial(int, int, int, Material), except blocks are stamped with full multi-cell filler and tiled against this edit's occupancy so multi-cell footprints never overlap or leave orphaned filler behind. -
Uses of Material in com.hypixel.hytale.builtin.buildertools.scriptedbrushes
Methods in com.hypixel.hytale.builtin.buildertools.scriptedbrushes that return MaterialModifier and TypeMethodDescriptionBrushConfig.getNextMaterial()Gets the next material from the pattern.Methods in com.hypixel.hytale.builtin.buildertools.scriptedbrushes with parameters of type MaterialModifier and TypeMethodDescriptionbooleanBrushConfigEditStore.setMaterial(int x, int y, int z, Material material) Sets a material (block or fluid) at the given world coordinates.booleanBrushConfigEditStore.setMaterialWithFiller(int x, int y, int z, Material material) Places a material likeBrushConfigEditStore.setMaterial(int, int, int, Material), except blocks are stamped with full multi-cell filler and tiled against the current shape pass so multi-cell footprints never overlap or leave orphaned filler behind. -
Uses of Material in com.hypixel.hytale.builtin.buildertools.utils
Fields in com.hypixel.hytale.builtin.buildertools.utils declared as MaterialModifier and TypeFieldDescriptionstatic final MaterialMaterial.EMPTYEmpty material - represents clearing both block and fluid.Methods in com.hypixel.hytale.builtin.buildertools.utils that return MaterialModifier and TypeMethodDescriptionstatic MaterialMaterial.block(int blockId) Creates a material representing a block type.static MaterialMaterial.block(int blockId, int rotation) Creates a material representing a block type with rotation.static MaterialMaterial.fluid(int fluidId, byte fluidLevel) Creates a material representing a fluid.static MaterialParses a material from a key string.static MaterialMaterial.fromPattern(BlockPattern pattern, Random random) Gets the next material from a BlockPattern.static MaterialMaterial.full(int blockId, int rotation, int support, int filler, Holder<ChunkStore> holder) static MaterialMaterial.full(int blockId, int rotation, int support, int filler, Holder<ChunkStore> holder, int fluidId, byte fluidLevel)