Uses of Class
com.hypixel.hytale.builtin.crafting.component.BenchBlock
Packages that use BenchBlock
Package
Description
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Uses of BenchBlock in com.hypixel.hytale.builtin.crafting
Methods in com.hypixel.hytale.builtin.crafting that return types with arguments of type BenchBlock -
Uses of BenchBlock in com.hypixel.hytale.builtin.crafting.component
Fields in com.hypixel.hytale.builtin.crafting.component with type parameters of type BenchBlockMethods in com.hypixel.hytale.builtin.crafting.component that return types with arguments of type BenchBlockModifier and TypeMethodDescriptionstatic ComponentType<ChunkStore, BenchBlock> BenchBlock.getComponentType()Methods in com.hypixel.hytale.builtin.crafting.component with parameters of type BenchBlockModifier and TypeMethodDescriptionintProcessingBenchBlock.advanceProcessing(float dt, Store<EntityStore> entityStore, BenchBlock benchBlock, BlockModule.BlockStateInfo blockStateInfo, int blockX, int blockY, int blockZ, BlockType blockType, int rotationIndex) Analytical processing: computes the maximum number of recipe completions possible given the available time, fuel, input, and output capacity, then applies them in batch.voidProcessingBenchBlock.checkForRecipeUpdate(BenchBlock benchBlock) booleanProcessingBenchBlock.setActive(boolean active, BenchBlock benchBlock, BlockModule.BlockStateInfo blockStateInfo) Changes the active state of this processor.voidProcessingBenchBlock.setupSlots(World world, BenchBlock benchBlock, BlockModule.BlockStateInfo blockStateInfo, int blockX, int blockY, int blockZ, BlockType blockType, int rotationIndex) -
Uses of BenchBlock in com.hypixel.hytale.builtin.crafting.window
Constructors in com.hypixel.hytale.builtin.crafting.window with parameters of type BenchBlockModifierConstructorDescriptionBenchWindow(WindowType windowType, int x, int y, int z, int rotationIndex, BlockType blockType, BenchBlock benchBlock) Constructor for aBenchWindowinstance with explicit position.CraftingWindow(WindowType windowType, int x, int y, int z, int rotationIndex, BlockType blockType, BenchBlock benchBlock) DiagramCraftingWindow(Ref<EntityStore> ref, ComponentAccessor<EntityStore> store, int x, int y, int z, int rotationIndex, BlockType blockType, BenchBlock benchBlock) ProcessingBenchWindow(ProcessingBenchBlock benchState, BenchBlock benchBlock, BlockModule.BlockStateInfo blockStateInfo, int x, int y, int z, int rotationIndex, BlockType blockType) SimpleCraftingWindow(int x, int y, int z, int rotationIndex, BlockType blockType, BenchBlock benchBlock) StructuralCraftingWindow(int x, int y, int z, int rotationIndex, BlockType blockType, BenchBlock benchBlock)