Uses of Class
com.hypixel.hytale.builtin.hytalegenerator.plugin.editor.BiomeEditor.Config
Packages that use BiomeEditor.Config
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Uses of BiomeEditor.Config in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor
Subclasses with type arguments of type BiomeEditor.Config in com.hypixel.hytale.builtin.hytalegenerator.plugin.editorFields in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor with type parameters of type BiomeEditor.ConfigModifier and TypeFieldDescriptionstatic final BuilderCodec<BiomeEditor.Config> BiomeEditorPage.CONFIG_CODECMethods in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor with parameters of type BiomeEditor.ConfigModifier and TypeMethodDescriptionvoidBiomeEditorPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, BiomeEditor.Config config) static CompletableFuture<BiomeEditor.Context> BiomeEditor.setupAssets(BiomeEditor.Config config) Sets up the necessary assets for a given biome editor configuration.static CompletableFuture<Void> BiomeEditor.setupViewport(BiomeEditor.Config config, Ref<EntityStore> ref) Sets up the viewport for the provided player reference and configuration.Method parameters in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor with type arguments of type BiomeEditor.ConfigModifier and TypeMethodDescriptionstatic <T extends JsonAssetWithMap<String,M>, M extends AssetMap<String, T>>
voidBiomeEditor.createAssetFromTemplate(BiomeEditor.Context context, String template, Class<T> type, BuilderCodec<? extends T> defaultCodec, BiConsumer<org.bson.BsonDocument, BiomeEditor.Config> templateConsumer) Creates an asset in the specified context using either a provided template or a default codec value.