Uses of Class
com.hypixel.hytale.builtin.hytalegenerator.plugin.editor.BiomeEditor.Context
Packages that use BiomeEditor.Context
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Uses of BiomeEditor.Context in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor
Classes in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor that implement interfaces with type arguments of type BiomeEditor.ContextModifier and TypeClassDescriptionstatic classRepresents the context for biome and world structure asset configuration and management.Methods in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor that return BiomeEditor.ContextMethods in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor that return types with arguments of type BiomeEditor.ContextModifier and TypeMethodDescriptionstatic CompletableFuture<BiomeEditor.Context> BiomeEditor.setupAssets(BiomeEditor.Config config) Sets up the necessary assets for a given biome editor configuration.Methods in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor with parameters of type BiomeEditor.ContextModifier and TypeMethodDescriptionstatic <T extends JsonAssetWithMap<String,M>, M extends AssetMap<String, T>>
voidBiomeEditor.createAssetFromTemplate(BiomeEditor.Context context, String template, Class<T> type, BuilderCodec<? extends T> defaultCodec, BiConsumer<org.bson.BsonDocument, BiomeEditor.Config> templateConsumer) Creates an asset in the specified context using either a provided template or a default codec value.Method parameters in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor with type arguments of type BiomeEditor.ContextModifier and TypeMethodDescriptionstatic CompletableFuture<Void> BiomeEditor.setupViewport(CompletableFuture<BiomeEditor.Context> future, Ref<EntityStore> ref) Sets up the viewport for the provided player reference and context future.