Uses of Enum Class
com.hypixel.hytale.builtin.triggervolumes.effect.TriggerContext.MissingActor
Packages that use TriggerContext.MissingActor
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Uses of TriggerContext.MissingActor in com.hypixel.hytale.builtin.triggervolumes.effect
Subclasses with type arguments of type TriggerContext.MissingActor in com.hypixel.hytale.builtin.triggervolumes.effectModifier and TypeClassDescriptionstatic enumHowTriggerContext.resolveOrigin(EffectOrigin, Vector3d, TriggerContext.MissingActor)behaves when anENTITY/EVENTanchor has no position.Methods in com.hypixel.hytale.builtin.triggervolumes.effect that return TriggerContext.MissingActorModifier and TypeMethodDescriptionstatic TriggerContext.MissingActorReturns the enum constant of this class with the specified name.static TriggerContext.MissingActor[]TriggerContext.MissingActor.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in com.hypixel.hytale.builtin.triggervolumes.effect with parameters of type TriggerContext.MissingActorModifier and TypeMethodDescriptionorg.joml.Vector3dTriggerContext.resolveOrigin(EffectOrigin origin, org.joml.Vector3d offset, TriggerContext.MissingActor onMissing) Resolves the world position an effect should act at for the given anchor, addingoffset(which is the absolute position itself forEffectOrigin.WORLD_ABSOLUTE).