Uses of Class
com.hypixel.hytale.component.event.EntityEventType
Packages that use EntityEventType
Package
Description
An implementation of an EntityComponentSystem (aka ECS).
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Uses of EntityEventType in com.hypixel.hytale.component
Methods in com.hypixel.hytale.component that return EntityEventTypeModifier and TypeMethodDescription<T extends EcsEvent>
EntityEventType<ECS_TYPE, T> ComponentRegistry.getEntityEventTypeForClass(Class<T> eClass) <T extends EcsEvent>
EntityEventType<ECS_TYPE, T> ComponentRegistry.registerEntityEventType(Class<? super T> eventTypeClass) <T extends EcsEvent>
EntityEventType<ECS_TYPE, T> ComponentRegistryProxy.registerEntityEventType(Class<? super T> eventTypeClass) <T extends EcsEvent>
EntityEventType<ECS_TYPE, T> IComponentRegistry.registerEntityEventType(Class<? super T> eventTypeClass) Called to register a new entity event type, providing the given class.Methods in com.hypixel.hytale.component with parameters of type EntityEventTypeModifier and TypeMethodDescription<Event extends EcsEvent>
voidCommandBuffer.invoke(EntityEventType<ECS_TYPE, Event> systemType, Ref<ECS_TYPE> ref, Event param) <Event extends EcsEvent>
voidComponentAccessor.invoke(EntityEventType<ECS_TYPE, Event> systemType, Ref<ECS_TYPE> ref, Event param) <Event extends EcsEvent>
voidStore.invoke(EntityEventType<ECS_TYPE, Event> systemType, Ref<ECS_TYPE> ref, Event param) <T extends EcsEvent>
voidComponentRegistry.unregisterEntityEventType(EntityEventType<ECS_TYPE, T> eventType)