Contents
Class EntityEventSystem<ECS_TYPE, EventType extends EcsEvent>
java.lang.Object
com.hypixel.hytale.component.system.EventSystem<EventType>
com.hypixel.hytale.component.system.EntityEventSystem<ECS_TYPE, EventType>
- Type Parameters:
ECS_TYPE- the type of the ECS storeEventType- the type of event this system handles
- All Implemented Interfaces:
ISystem<ECS_TYPE>, QuerySystem<ECS_TYPE>
- Direct Known Subclasses:
AbilityCastSnapshotSystem, AbilityChargeMeleeAttackSystem, AbilityChargeRangedAttackSystem, BlackboardSystems.BreakBlockEventSystem, BlackboardSystems.DamageBlockEventSystem, BlackboardSystems.UseBlockEventSystem, BlackboardSystems.UseEntityEventSystem, CheckInteractionChainStartSystem, ConditionEventHandler, DamageEventSystem, FlockSystems.PlayerChangeGameModeEventSystem, InventorySystems.ActiveSlotChangedEntityEventSystem, InventorySystems.ActiveSlotChangedToolsEventSystem, InventorySystems.PlayerInventoryChangeEventSystem, ItemContainerSystems.OnReplaced, NPCSystems.BreathingCheckEventSystem, NPCSystems.KillFeedDecedentEventSystem, NPCSystems.KillFeedKillerEventSystem, ObjectiveInventoryChangeSystem, PlayerLives.CancelRespawnWhenExhausted, PlayerSystems.KillFeedDecedentEventSystem, PlayerSystems.KillFeedKillerEventSystem, PrefabDirtySystems.BlockBreakDirtySystem, PrefabDirtySystems.BlockPlaceDirtySystem, SpawnNPCInteractionFailureTrackerSystems.BreakBlockClearSystem, TriggerVolumeBlockEventSystems.BlockBroken, TriggerVolumeBlockEventSystems.BlockPlaced, TriggerVolumeBlockEventSystems.BlockUsed, TriggerVolumeBlockEventSystems.EntityUsed, TriggerVolumeRuleSystems.CreativePlacement, TriggerVolumeRuleSystems.NoBuild, TriggerVolumeRuleSystems.NoDestroyBlockBreak, TriggerVolumeRuleSystems.NoDestroyBlockDamage, TriggerVolumeRuleSystems.NoDoorOpen, TriggerVolumeRuleSystems.NoHarvestUse, TriggerVolumeRuleSystems.NoUseBlock, TriggerVolumeRuleSystems.NoUseEntity
public abstract class EntityEventSystem<ECS_TYPE, EventType extends EcsEvent>
extends EventSystem<EventType>
implements QuerySystem<ECS_TYPE>
A system that processes events of a specific type for entity chunks.
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Field Summary
Fields inherited from interface ISystem
EMPTY_ARRAY -
Method Summary
Modifier and TypeMethodDescriptionabstract voidhandle(int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) An overrideable method called to handle an event for a specific archetype chunk.voidhandleInternal(int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) Called to handle an event for a specific archetype chunk, unless the event is cancelled.Methods inherited from class EventSystem
getEventTypeMethods inherited from class Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface ISystem
getDependencies, getGroup, onSystemRegistered, onSystemUnregisteredMethods inherited from interface QuerySystem
getHierarchyScope, getQuery, test
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Method Details
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handle
public abstract void handle(int index, @Nonnull ArchetypeChunk<ECS_TYPE> archetypeChunk, @Nonnull Store<ECS_TYPE> store, @Nonnull CommandBuffer<ECS_TYPE> commandBuffer, @Nonnull EventType event) An overrideable method called to handle an event for a specific archetype chunk.- Parameters:
index- The index of the archetype chunk being processed.archetypeChunk- The archetype chunk being processed.store- The ECS store.commandBuffer- The command buffer for queuing ECS commands.event- The event to be handled.
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handleInternal
public void handleInternal(int index, @Nonnull ArchetypeChunk<ECS_TYPE> archetypeChunk, @Nonnull Store<ECS_TYPE> store, @Nonnull CommandBuffer<ECS_TYPE> commandBuffer, @Nonnull EventType event) Called to handle an event for a specific archetype chunk, unless the event is cancelled.- Parameters:
index- The index of the archetype chunk being processed.archetypeChunk- The archetype chunk being processed.store- The ECS store.commandBuffer- The command buffer for queuing ECS commands.event- The event to be handled.
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