Uses of Class
com.hypixel.hytale.component.system.EntityHolderEventSystem
Packages that use EntityHolderEventSystem
Package
Description
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Uses of EntityHolderEventSystem in com.hypixel.hytale.component.event
Subclasses with type arguments of type EntityHolderEventSystem in com.hypixel.hytale.component.eventModifier and TypeClassDescriptionclassEntityHolderEventType<ECS_TYPE, Event extends EcsEvent>A system type representing an entity holder event system.Constructor parameters in com.hypixel.hytale.component.event with type arguments of type EntityHolderEventSystemModifierConstructorDescriptionEntityHolderEventType(ComponentRegistry<ECS_TYPE> registry, Class<? super EntityHolderEventSystem<ECS_TYPE, Event>> tClass, Class<Event> eClass, int index) Default Constructor for aEntityHolderEventTypeinstance. -
Uses of EntityHolderEventSystem in com.hypixel.hytale.server.core.inventory
Subclasses of EntityHolderEventSystem in com.hypixel.hytale.server.core.inventoryModifier and TypeClassDescriptionstatic classInvalidates the entity's equipment network and schedules a stat-modifier recalculation whenever the active slot in any inventory section changes for a holder-based entity.static classClears theInventoryComponent.Tool.isUsingToolsItem()flag when a holder-based entity switches to a hotbar slot, ensuring the hotbar item becomes the active hand again. -
Uses of EntityHolderEventSystem in com.hypixel.hytale.server.core.modules.block.system
Modifier and TypeClassDescriptionstatic classstatic class