Uses of Class
com.hypixel.hytale.component.system.data.EntityDataSystem
Packages that use EntityDataSystem
Package
Description
An implementation of an EntityComponentSystem (aka ECS).
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Uses of EntityDataSystem in com.hypixel.hytale.builtin.audio.systems
Subclasses of EntityDataSystem in com.hypixel.hytale.builtin.audio.systemsModifier and TypeClassDescriptionstatic classAppends aSetBlockMusicEmitteradd packet for each emitter holder when a player loads the owning chunk. -
Uses of EntityDataSystem in com.hypixel.hytale.builtin.fluid
Subclasses of EntityDataSystem in com.hypixel.hytale.builtin.fluidModifier and TypeClassDescriptionstatic classA system that loads fluid packets for chunk sections. -
Uses of EntityDataSystem in com.hypixel.hytale.component
Methods in com.hypixel.hytale.component with type parameters of type EntityDataSystemModifier and TypeMethodDescription<T extends EntityDataSystem<ECS_TYPE,Q, R>, Q, R>
voidStore.fetch(Collection<Ref<ECS_TYPE>> refs, SystemType<ECS_TYPE, T> systemType, Q query, List<R> results) Runs aSystemTypefor a subset ofEntityDataSystem's for a specificRefwith anArchetypethat fulfills theQueryprovided byQuerySystem.getQuery()} -
Uses of EntityDataSystem in com.hypixel.hytale.component.system.data
Methods in com.hypixel.hytale.component.system.data with parameters of type EntityDataSystemModifier and TypeMethodDescriptionstatic <ECS_TYPE,Q, R>
voidEntityDataSystem.doFetch(EntityDataSystem<ECS_TYPE, Q, R> system, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query, List<R> results) voidEntityDataSystem.SystemTaskData.init(EntityDataSystem<ECS_TYPE, Q, R> system, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query) -
Uses of EntityDataSystem in com.hypixel.hytale.server.core.universe.world.chunk
Subclasses of EntityDataSystem in com.hypixel.hytale.server.core.universe.world.chunk -
Uses of EntityDataSystem in com.hypixel.hytale.server.core.universe.world.chunk.section
Modifier and TypeClassDescriptionstatic classstatic classstatic classstatic class -
Uses of EntityDataSystem in com.hypixel.hytale.server.core.universe.world.storage
Subclasses of EntityDataSystem in com.hypixel.hytale.server.core.universe.world.storageModifier and TypeClassDescriptionstatic classA system that loads packet data for a chunk for a specific player asynchronously.static classA system that loads packet data for a chunk for a specific player.static classA system that unloads packet data for a chunk for a specific player.