Uses of Interface
com.hypixel.hytale.function.consumer.QuadConsumer
Packages that use QuadConsumer
Package
Description
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Uses of QuadConsumer in com.hypixel.hytale.builtin.portals.components.voidevent.config
Methods in com.hypixel.hytale.builtin.portals.components.voidevent.config with parameters of type QuadConsumerModifier and TypeMethodDescription<T1,T2, T3> void VoidEventConfig.forEachStage(VoidEventStage begin, VoidEventStage end, T1 t1, T2 t2, T3 t3, QuadConsumer<T1, T2, T3, VoidEventStage> consumer) Iterate each stage between the given begin and end stages. -
Uses of QuadConsumer in com.hypixel.hytale.server.core.entity.group
Methods in com.hypixel.hytale.server.core.entity.group with parameters of type QuadConsumerModifier and TypeMethodDescription<T,V> void EntityGroup.forEachMember(QuadConsumer<Ref<EntityStore>, Ref<EntityStore>, T, V> consumer, Ref<EntityStore> sender, T t, V v) <T,V> void EntityGroup.forEachMember(QuadConsumer<Ref<EntityStore>, Ref<EntityStore>, T, V> consumer, Ref<EntityStore> sender, T t, V v, Ref<EntityStore> excludeReference) <T,V> void EntityGroup.forEachMemberExcludingLeader(QuadConsumer<Ref<EntityStore>, Ref<EntityStore>, T, V> consumer, Ref<EntityStore> sender, T t, V v) <T,V> void EntityGroup.forEachMemberExcludingSelf(QuadConsumer<Ref<EntityStore>, Ref<EntityStore>, T, V> consumer, Ref<EntityStore> sender, T t, V v) -
Uses of QuadConsumer in com.hypixel.hytale.server.core.modules.physics
Constructors in com.hypixel.hytale.server.core.modules.physics with parameters of type QuadConsumerModifierConstructorDescriptionSimplePhysicsProvider(BiConsumer<org.joml.Vector3d, ComponentAccessor<EntityStore>> bounceConsumer, QuadConsumer<Ref<EntityStore>, org.joml.Vector3d, Ref<EntityStore>, ComponentAccessor<EntityStore>> impactConsumer) Deprecated. -
Uses of QuadConsumer in com.hypixel.hytale.server.npc.role.support
Methods in com.hypixel.hytale.server.npc.role.support with parameters of type QuadConsumerModifier and TypeMethodDescription<T,U> void EntityList.forEachEntityAvoidance(Set<Ref<EntityStore>> ignoredEntitiesForAvoidance, QuadConsumer<Ref<EntityStore>, T, U, CommandBuffer<EntityStore>> consumer, T t, U u, CommandBuffer<EntityStore> commandBuffer) <T,U> void PositionCache.forEachEntityInAvoidanceRange(Set<Ref<EntityStore>> ignoredEntitiesForAvoidance, QuadConsumer<Ref<EntityStore>, T, U, CommandBuffer<EntityStore>> consumer, T t, U u, CommandBuffer<EntityStore> commandBuffer) <T,U, V, R> void EntityList.forEachEntityUnordered(double maxDistance, QuadPredicate<Ref<EntityStore>, T, U, ComponentAccessor<EntityStore>> predicate, QuadConsumer<Ref<EntityStore>, T, V, R> consumer, T t, U u, V v, R r, ComponentAccessor<EntityStore> componentAccessor) <T,U, V, R> void PositionCache.forEachNPCUnordered(double maxDistance, QuadPredicate<Ref<EntityStore>, T, U, ComponentAccessor<EntityStore>> predicate, QuadConsumer<Ref<EntityStore>, T, V, R> consumer, T t, U u, V v, R r, ComponentAccessor<EntityStore> componentAccessor)