Contents
- Description
- Field Summary
- Constructor Summary
- Method Summary
- Field Details
- Constructor Details
- Method Details
- requireBounds(MemorySegment, int)
- getSoundEventIndex(MemorySegment)
- getSoundEventIndex(MemorySegment, int)
- getPlay3D(MemorySegment)
- getPlay3D(MemorySegment, int)
- getBlockSoundSetIndex(MemorySegment)
- getBlockSoundSetIndex(MemorySegment, int)
- getAltitude(MemorySegment)
- getAltitude(MemorySegment, int)
- getFrequency(MemorySegment)
- getFrequency(MemorySegment, int)
- getRadius(MemorySegment)
- getRadius(MemorySegment, int)
- getMaxBodiesPerEmitter(MemorySegment)
- getMaxBodiesPerEmitter(MemorySegment, int)
- getSunlightRange(MemorySegment)
- getSunlightRange(MemorySegment, int)
- getStateBindings(MemorySegment)
- getStateBindings(MemorySegment, int)
- hasSunlightRange(MemorySegment, int)
- hasStateBindings(MemorySegment, int)
- toObject(MemorySegment)
- toObject(MemorySegment, int)
- toObject(MemorySegment, int, ReadCursor)
- serialize(MemorySegment, int)
- computeSize()
- clone()
- equals(Object)
- hashCode()
Class AmbienceFXSound
java.lang.Object
com.hypixel.hytale.protocol.AmbienceFXSound
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Field Summary
FieldsModifier and TypeFieldDescriptionintstatic final intstatic final intintstatic final intintstatic final intstatic final int -
Constructor Summary
ConstructorsConstructorDescriptionAmbienceFXSound(int soundEventIndex, AmbienceFXSoundPlay3D play3D, int blockSoundSetIndex, AmbienceFXAltitude altitude, Rangef frequency, Range radius, int maxBodiesPerEmitter, Rangeb sunlightRange, StateBinding[] stateBindings) AmbienceFXSound(AmbienceFXSound other) -
Method Summary
Modifier and TypeMethodDescriptionclone()intbooleanstatic AmbienceFXAltitudegetAltitude(MemorySegment mem) static AmbienceFXAltitudegetAltitude(MemorySegment mem, int offset) static intstatic intgetBlockSoundSetIndex(MemorySegment mem, int offset) static Rangefstatic RangefgetFrequency(MemorySegment mem, int offset) static intstatic intgetMaxBodiesPerEmitter(MemorySegment mem, int offset) static AmbienceFXSoundPlay3DgetPlay3D(MemorySegment mem) static AmbienceFXSoundPlay3DgetPlay3D(MemorySegment mem, int offset) static RangegetRadius(MemorySegment mem) static RangegetRadius(MemorySegment mem, int offset) static intstatic intgetSoundEventIndex(MemorySegment mem, int offset) static StateBinding[]static StateBinding[]getStateBindings(MemorySegment mem, int offset) static Rangebstatic RangebgetSunlightRange(MemorySegment mem, int offset) inthashCode()static booleanhasStateBindings(MemorySegment mem, int offset) static booleanhasSunlightRange(MemorySegment mem, int offset) static voidrequireBounds(MemorySegment mem, int offset) Checks that the fixed block fits.intserialize(MemorySegment mem, int offset) static AmbienceFXSoundtoObject(MemorySegment mem) static AmbienceFXSoundtoObject(MemorySegment mem, int offset) static AmbienceFXSoundtoObject(MemorySegment mem, int offset, ReadCursor cursor) Decodes one AmbienceFXSound and reports the end of its encoding through the cursor.
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Field Details
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NULLABLE_BIT_FIELD_SIZE
public static final int NULLABLE_BIT_FIELD_SIZE- See Also:
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FIXED_BLOCK_SIZE
public static final int FIXED_BLOCK_SIZE- See Also:
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VARIABLE_FIELD_COUNT
public static final int VARIABLE_FIELD_COUNT- See Also:
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VARIABLE_BLOCK_START
public static final int VARIABLE_BLOCK_START- See Also:
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MAX_SIZE
public static final int MAX_SIZE- See Also:
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soundEventIndex
public int soundEventIndex -
play3D
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blockSoundSetIndex
public int blockSoundSetIndex -
altitude
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frequency
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radius
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maxBodiesPerEmitter
public int maxBodiesPerEmitter -
sunlightRange
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stateBindings
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Constructor Details
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AmbienceFXSound
public AmbienceFXSound() -
AmbienceFXSound
public AmbienceFXSound(int soundEventIndex, @Nonnull AmbienceFXSoundPlay3D play3D, int blockSoundSetIndex, @Nonnull AmbienceFXAltitude altitude, @Nonnull Rangef frequency, @Nonnull Range radius, int maxBodiesPerEmitter, @Nullable Rangeb sunlightRange, @Nullable StateBinding[] stateBindings) -
AmbienceFXSound
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Method Details
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requireBounds
Checks that the fixed block fits. The per-field getters read without their own bound check, so call this once before reading fields out of an untrusted segment. -
getSoundEventIndex
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getSoundEventIndex
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getPlay3D
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getPlay3D
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getBlockSoundSetIndex
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getBlockSoundSetIndex
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getAltitude
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getAltitude
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getFrequency
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getFrequency
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getRadius
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getRadius
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getMaxBodiesPerEmitter
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getMaxBodiesPerEmitter
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getSunlightRange
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getSunlightRange
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getStateBindings
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getStateBindings
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hasSunlightRange
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hasStateBindings
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toObject
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toObject
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toObject
Decodes one AmbienceFXSound and reports the end of its encoding through the cursor. The variable block is decoded in field order against a running position, and each offset slot must name that position, so the fields decoded are the bytes walked. -
serialize
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computeSize
public int computeSize() -
clone
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equals
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hashCode
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