Class PlayerSkinUpdate

java.lang.Object
com.hypixel.hytale.protocol.ComponentUpdate
com.hypixel.hytale.protocol.PlayerSkinUpdate

public class PlayerSkinUpdate extends ComponentUpdate
  • Field Details

  • Constructor Details

    • PlayerSkinUpdate

      public PlayerSkinUpdate()
    • PlayerSkinUpdate

      public PlayerSkinUpdate(@Nullable PlayerSkin skin)
    • PlayerSkinUpdate

      public PlayerSkinUpdate(@Nonnull PlayerSkinUpdate other)
  • Method Details

    • requireBounds

      public static void requireBounds(MemorySegment mem, int offset)
      Checks that the fixed block fits. The per-field getters read without their own bound check, so call this once before reading fields out of an untrusted segment.
    • getSkin

      @Nullable public static PlayerSkin getSkin(MemorySegment mem)
    • getSkin

      @Nullable public static PlayerSkin getSkin(MemorySegment mem, int offset)
    • hasSkin

      public static boolean hasSkin(MemorySegment mem, int offset)
    • toObject

      public static PlayerSkinUpdate toObject(MemorySegment mem)
    • toObject

      public static PlayerSkinUpdate toObject(MemorySegment mem, int offset)
    • toObject

      public static PlayerSkinUpdate toObject(MemorySegment mem, int offset, @Nullable ReadCursor cursor)
      Decodes one PlayerSkinUpdate and reports the end of its encoding through the cursor. The variable block is decoded in field order against a running position, and each offset slot must name that position, so the fields decoded are the bytes walked.
    • serialize

      public int serialize(@Nonnull MemorySegment mem, int offset)
      Specified by:
      serialize in class ComponentUpdate
    • computeSize

      public int computeSize()
      Specified by:
      computeSize in class ComponentUpdate
    • clone

      public PlayerSkinUpdate clone()
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object