Class WorldInteraction

java.lang.Object
com.hypixel.hytale.protocol.WorldInteraction

public class WorldInteraction extends Object
  • Field Details

  • Constructor Details

    • WorldInteraction

      public WorldInteraction()
    • WorldInteraction

      public WorldInteraction(int entityId, @Nullable BlockPosition blockPosition, @Nullable BlockRotation blockRotation)
    • WorldInteraction

      public WorldInteraction(@Nonnull WorldInteraction other)
  • Method Details

    • requireBounds

      public static void requireBounds(MemorySegment mem, int offset)
      Checks that the fixed block fits. The per-field getters read without their own bound check, so call this once before reading fields out of an untrusted segment.
    • getEntityId

      public static int getEntityId(MemorySegment mem)
    • getEntityId

      public static int getEntityId(MemorySegment mem, int offset)
    • getBlockPosition

      @Nullable public static BlockPosition getBlockPosition(MemorySegment mem)
    • getBlockPosition

      @Nullable public static BlockPosition getBlockPosition(MemorySegment mem, int offset)
    • getBlockRotation

      @Nullable public static BlockRotation getBlockRotation(MemorySegment mem)
    • getBlockRotation

      @Nullable public static BlockRotation getBlockRotation(MemorySegment mem, int offset)
    • hasBlockPosition

      public static boolean hasBlockPosition(MemorySegment mem, int offset)
    • hasBlockRotation

      public static boolean hasBlockRotation(MemorySegment mem, int offset)
    • toObject

      public static WorldInteraction toObject(MemorySegment mem)
    • toObject

      public static WorldInteraction toObject(MemorySegment mem, int offset)
    • toObject

      public static WorldInteraction toObject(MemorySegment mem, int offset, @Nullable ReadCursor cursor)
      Decodes one WorldInteraction and reports the end of its encoding through the cursor. The variable block is decoded in field order against a running position, and each offset slot must name that position, so the fields decoded are the bytes walked.
    • serialize

      public int serialize(@Nonnull MemorySegment mem, int offset)
    • computeSize

      public int computeSize()
    • clone

      public WorldInteraction clone()
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object