Uses of Enum Class
com.hypixel.hytale.protocol.ApplyForceState
Packages that use ApplyForceState
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Uses of ApplyForceState in com.hypixel.hytale.protocol
Subclasses with type arguments of type ApplyForceState in com.hypixel.hytale.protocolFields in com.hypixel.hytale.protocol declared as ApplyForceStateModifier and TypeFieldDescriptionInteractionSyncData.applyForceStatestatic final ApplyForceState[]ApplyForceState.VALUESMethods in com.hypixel.hytale.protocol that return ApplyForceStateModifier and TypeMethodDescriptionstatic ApplyForceStateApplyForceState.fromValue(int value) static ApplyForceStateInteractionSyncData.getApplyForceState(MemorySegment mem) static ApplyForceStateInteractionSyncData.getApplyForceState(MemorySegment mem, int offset) static ApplyForceStateReturns the enum constant of this class with the specified name.static ApplyForceState[]ApplyForceState.values()Returns an array containing the constants of this enum class, in the order they are declared.Constructors in com.hypixel.hytale.protocol with parameters of type ApplyForceStateModifierConstructorDescriptionInteractionSyncData(InteractionState state, float progress, int operationCounter, int rootInteraction, int totalForks, int entityId, int enteredRootInteraction, BlockPosition blockPosition, BlockFace blockFace, BlockRotation blockRotation, int placedBlockId, float chargeValue, Map<InteractionType, Integer> forkCounts, int chainingIndex, int flagIndex, SelectedHitEntity[] hitEntities, Position attackerPos, Direction attackerRot, Position raycastHit, float raycastDistance, org.joml.Vector3fc raycastNormal, MovementDirection movementDirection, ApplyForceState applyForceState, int nextLabel, UUID generatedUUID)