Uses of Class
com.hypixel.hytale.protocol.BlockTextures
Packages that use BlockTextures
Package
Description
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Uses of BlockTextures in com.hypixel.hytale.protocol
Fields in com.hypixel.hytale.protocol declared as BlockTexturesMethods in com.hypixel.hytale.protocol that return BlockTexturesModifier and TypeMethodDescriptionBlockTextures.clone()static BlockTextures[]BlockType.getCubeTextures(MemorySegment mem) static BlockTextures[]BlockType.getCubeTextures(MemorySegment mem, int offset) static BlockTextures[]Fluid.getCubeTextures(MemorySegment mem) static BlockTextures[]Fluid.getCubeTextures(MemorySegment mem, int offset) static BlockTexturesBlockTextures.toObject(MemorySegment mem) static BlockTexturesBlockTextures.toObject(MemorySegment mem, int offset) static BlockTexturesBlockTextures.toObject(MemorySegment mem, int offset, ReadCursor cursor) Decodes one BlockTextures and reports the end of its encoding through the cursor.Constructors in com.hypixel.hytale.protocol with parameters of type BlockTexturesModifierConstructorDescriptionBlockTextures(BlockTextures other) BlockType(String item, String name, boolean unknown, DrawType drawType, BlockMaterial material, Opacity opacity, ShaderType[] shaderEffect, int hitbox, int interactionHitbox, String model, ModelTexture[] modelTexture, float modelScale, String modelAnimation, float modelAnimationSpeed, boolean looping, int maxSupportDistance, BlockSupportsRequiredForType blockSupportsRequiredFor, Map<BlockNeighbor, RequiredBlockFaceSupport[]> support, Map<BlockNeighbor, BlockFaceSupport[]> supporting, boolean requiresAlphaBlending, BlockTextures[] cubeTextures, String cubeSideMaskTexture, ShadingMode cubeShadingMode, RandomRotation randomRotation, VariantRotation variantRotation, Rotation rotationYawPlacementOffset, int blockSoundSetIndex, int physicalMaterialIndex, float soundOcclusionOpacity, int ambientSoundEventIndex, ConditionalBlockSound[] conditionalSounds, ModelParticle[] particles, String blockParticleSetId, String blockBreakingDecalId, Color particleColor, Color textureComputedColor, ColorLight light, Tint tint, Tint biomeTint, int group, String transitionTexture, int[] transitionToGroups, BlockMovementSettings movementSettings, String interactionHint, BlockGathering gathering, BlockPlacementSettings placementSettings, ModelDisplay display, RailConfig rail, boolean ignoreSupportWhenPlaced, Map<InteractionType, Integer> interactions, Map<String, Integer> states, int transitionToTag, int[] tagIndexes, Bench bench, ConnectedBlockRuleSet connectedBlockRuleSet) Fluid(String id, int maxFluidLevel, BlockTextures[] cubeTextures, boolean requiresAlphaBlending, Opacity opacity, ShaderType[] shaderEffect, ColorLight light, ModelParticle[] particles, FluidDrawType drawType, int fluidFXIndex, int blockSoundSetIndex, String blockParticleSetId, Color particleColor, int[] tagIndexes) -
Uses of BlockTextures in com.hypixel.hytale.server.core.asset.type.blocktype.config
Fields in com.hypixel.hytale.server.core.asset.type.blocktype.config declared as BlockTexturesMethods in com.hypixel.hytale.server.core.asset.type.blocktype.config that return BlockTextures -
Uses of BlockTextures in com.hypixel.hytale.server.core.asset.type.fluid
Fields in com.hypixel.hytale.server.core.asset.type.fluid declared as BlockTextures