Uses of Class
com.hypixel.hytale.protocol.ConditionalBlockSound
Packages that use ConditionalBlockSound
Package
Description
-
Uses of ConditionalBlockSound in com.hypixel.hytale.protocol
Fields in com.hypixel.hytale.protocol declared as ConditionalBlockSoundMethods in com.hypixel.hytale.protocol that return ConditionalBlockSoundModifier and TypeMethodDescriptionConditionalBlockSound.clone()static ConditionalBlockSound[]BlockType.getConditionalSounds(MemorySegment mem) static ConditionalBlockSound[]BlockType.getConditionalSounds(MemorySegment mem, int offset) static ConditionalBlockSoundConditionalBlockSound.toObject(MemorySegment mem) static ConditionalBlockSoundConditionalBlockSound.toObject(MemorySegment mem, int offset) static ConditionalBlockSoundConditionalBlockSound.toObject(MemorySegment mem, int offset, ReadCursor cursor) Decodes one ConditionalBlockSound and reports the end of its encoding through the cursor.Constructors in com.hypixel.hytale.protocol with parameters of type ConditionalBlockSoundModifierConstructorDescriptionBlockType(String item, String name, boolean unknown, DrawType drawType, BlockMaterial material, Opacity opacity, ShaderType[] shaderEffect, int hitbox, int interactionHitbox, String model, ModelTexture[] modelTexture, float modelScale, String modelAnimation, float modelAnimationSpeed, boolean looping, int maxSupportDistance, BlockSupportsRequiredForType blockSupportsRequiredFor, Map<BlockNeighbor, RequiredBlockFaceSupport[]> support, Map<BlockNeighbor, BlockFaceSupport[]> supporting, boolean requiresAlphaBlending, BlockTextures[] cubeTextures, String cubeSideMaskTexture, ShadingMode cubeShadingMode, RandomRotation randomRotation, VariantRotation variantRotation, Rotation rotationYawPlacementOffset, int blockSoundSetIndex, int physicalMaterialIndex, float soundOcclusionOpacity, int ambientSoundEventIndex, ConditionalBlockSound[] conditionalSounds, ModelParticle[] particles, String blockParticleSetId, String blockBreakingDecalId, Color particleColor, Color textureComputedColor, ColorLight light, Tint tint, Tint biomeTint, int group, String transitionTexture, int[] transitionToGroups, BlockMovementSettings movementSettings, String interactionHint, BlockGathering gathering, BlockPlacementSettings placementSettings, ModelDisplay display, RailConfig rail, boolean ignoreSupportWhenPlaced, Map<InteractionType, Integer> interactions, Map<String, Integer> states, int transitionToTag, int[] tagIndexes, Bench bench, ConnectedBlockRuleSet connectedBlockRuleSet) -
Uses of ConditionalBlockSound in com.hypixel.hytale.server.core.asset.type.blocktype.config
Classes in com.hypixel.hytale.server.core.asset.type.blocktype.config that implement interfaces with type arguments of type ConditionalBlockSoundMethods in com.hypixel.hytale.server.core.asset.type.blocktype.config that return ConditionalBlockSound