Uses of Class
com.hypixel.hytale.protocol.EntityEffectUpdate
Packages that use EntityEffectUpdate
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Uses of EntityEffectUpdate in com.hypixel.hytale.protocol
Fields in com.hypixel.hytale.protocol declared as EntityEffectUpdateMethods in com.hypixel.hytale.protocol that return EntityEffectUpdateModifier and TypeMethodDescriptionEntityEffectUpdate.clone()static EntityEffectUpdate[]EntityEffectsUpdate.getEntityEffectUpdates(MemorySegment mem) static EntityEffectUpdate[]EntityEffectsUpdate.getEntityEffectUpdates(MemorySegment mem, int offset) static EntityEffectUpdateEntityEffectUpdate.toObject(MemorySegment mem) static EntityEffectUpdateEntityEffectUpdate.toObject(MemorySegment mem, int offset) static EntityEffectUpdateEntityEffectUpdate.toObject(MemorySegment mem, int offset, ReadCursor cursor) Decodes one EntityEffectUpdate and reports the end of its encoding through the cursor.Constructors in com.hypixel.hytale.protocol with parameters of type EntityEffectUpdate -
Uses of EntityEffectUpdate in com.hypixel.hytale.server.core.entity.effect
Methods in com.hypixel.hytale.server.core.entity.effect that return EntityEffectUpdateModifier and TypeMethodDescriptionEffectControllerComponent.consumeChanges()Fetches all entity effect updates as a single array.EffectControllerComponent.createInitUpdates()