Uses of Class
com.hypixel.hytale.protocol.FloatRange
Packages that use FloatRange
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Uses of FloatRange in com.hypixel.hytale.protocol
Fields in com.hypixel.hytale.protocol declared as FloatRangeModifier and TypeFieldDescriptionItemAppearanceCondition.conditionBlockSoundSet.moveInRepeatRangeApplyForceInteraction.verticalClampMethods in com.hypixel.hytale.protocol that return FloatRangeModifier and TypeMethodDescriptionFloatRange.clone()static FloatRangeItemAppearanceCondition.getCondition(MemorySegment mem) static FloatRangeItemAppearanceCondition.getCondition(MemorySegment mem, int offset) static FloatRangeBlockSoundSet.getMoveInRepeatRange(MemorySegment mem) static FloatRangeBlockSoundSet.getMoveInRepeatRange(MemorySegment mem, int offset) static FloatRangeApplyForceInteraction.getVerticalClamp(MemorySegment mem) static FloatRangeApplyForceInteraction.getVerticalClamp(MemorySegment mem, int offset) static FloatRangeFloatRange.toObject(MemorySegment mem) static FloatRangeFloatRange.toObject(MemorySegment mem, int offset) static FloatRangeFloatRange.toObject(MemorySegment mem, int offset, ReadCursor cursor) Decodes one FloatRange and reports the end of its encoding through the cursor.Constructors in com.hypixel.hytale.protocol with parameters of type FloatRangeModifierConstructorDescriptionApplyForceInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, VelocityConfig velocityConfig, ChangeVelocityType changeVelocityType, AppliedForce[] forces, float duration, FloatRange verticalClamp, boolean waitForGround, boolean waitForCollision, float groundCheckDelay, float collisionCheckDelay, int groundNext, int collisionNext, float raycastDistance, float raycastHeightOffset, RaycastMode raycastMode, boolean useTargetBlockForDirection) BlockSoundSet(String id, Map<BlockSoundEvent, Integer> soundEventIndices, FloatRange moveInRepeatRange) FloatRange(FloatRange other) ItemAppearanceCondition(ModelParticle[] particles, ModelParticle[] firstPersonParticles, String model, String texture, String modelVFXId, FloatRange condition, ValueType conditionValueType, int localSoundEventId, int worldSoundEventId)