Uses of Class
com.hypixel.hytale.protocol.InteractionRules
Packages that use InteractionRules
Package
Description
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Uses of InteractionRules in com.hypixel.hytale.protocol
Fields in com.hypixel.hytale.protocol declared as InteractionRulesMethods in com.hypixel.hytale.protocol that return InteractionRulesModifier and TypeMethodDescriptionInteractionRules.clone()static InteractionRulesApplyEffectInteraction.getRules(MemorySegment mem) static InteractionRulesApplyEffectInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesApplyForceInteraction.getRules(MemorySegment mem) static InteractionRulesApplyForceInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesBlockConditionInteraction.getRules(MemorySegment mem) static InteractionRulesBlockConditionInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesBreakBlockInteraction.getRules(MemorySegment mem) static InteractionRulesBreakBlockInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesBuilderToolInteraction.getRules(MemorySegment mem) static InteractionRulesBuilderToolInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesCameraInteraction.getRules(MemorySegment mem) static InteractionRulesCameraInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesCancelChainInteraction.getRules(MemorySegment mem) static InteractionRulesCancelChainInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesChainFlagInteraction.getRules(MemorySegment mem) static InteractionRulesChainFlagInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesChainingInteraction.getRules(MemorySegment mem) static InteractionRulesChainingInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesChangeActiveSlotInteraction.getRules(MemorySegment mem) static InteractionRulesChangeActiveSlotInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesChangeBlockInteraction.getRules(MemorySegment mem) static InteractionRulesChangeBlockInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesChangeStateInteraction.getRules(MemorySegment mem) static InteractionRulesChangeStateInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesChangeStatInteraction.getRules(MemorySegment mem) static InteractionRulesChangeStatInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesChargingInteraction.getRules(MemorySegment mem) static InteractionRulesChargingInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesClearEntityEffectInteraction.getRules(MemorySegment mem) static InteractionRulesClearEntityEffectInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesConditionInteraction.getRules(MemorySegment mem) static InteractionRulesConditionInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesCooldownConditionInteraction.getRules(MemorySegment mem) static InteractionRulesCooldownConditionInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesDamageEntityInteraction.getRules(MemorySegment mem) static InteractionRulesDamageEntityInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesDragEraseBlockInteraction.getRules(MemorySegment mem) static InteractionRulesDragEraseBlockInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesDragPlaceBlockInteraction.getRules(MemorySegment mem) static InteractionRulesDragPlaceBlockInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesDurabilityConditionInteraction.getRules(MemorySegment mem) static InteractionRulesDurabilityConditionInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesEffectConditionInteraction.getRules(MemorySegment mem) static InteractionRulesEffectConditionInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesExtrudePlaceBlockInteraction.getRules(MemorySegment mem) static InteractionRulesExtrudePlaceBlockInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesFirstClickInteraction.getRules(MemorySegment mem) static InteractionRulesFirstClickInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesGroundedConditionInteraction.getRules(MemorySegment mem) static InteractionRulesGroundedConditionInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesIncrementCooldownInteraction.getRules(MemorySegment mem) static InteractionRulesIncrementCooldownInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesMemoriesConditionInteraction.getRules(MemorySegment mem) static InteractionRulesMemoriesConditionInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesModifyInventoryInteraction.getRules(MemorySegment mem) static InteractionRulesModifyInventoryInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesMovementConditionInteraction.getRules(MemorySegment mem) static InteractionRulesMovementConditionInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesParallelInteraction.getRules(MemorySegment mem) static InteractionRulesParallelInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesPickBlockInteraction.getRules(MemorySegment mem) static InteractionRulesPickBlockInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesPlaceBlockInteraction.getRules(MemorySegment mem) static InteractionRulesPlaceBlockInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesPlaceModeSelectInteraction.getRules(MemorySegment mem) static InteractionRulesPlaceModeSelectInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesProjectileInteraction.getRules(MemorySegment mem) static InteractionRulesProjectileInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesRemoveEntityInteraction.getRules(MemorySegment mem) static InteractionRulesRemoveEntityInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesRepeatInteraction.getRules(MemorySegment mem) static InteractionRulesRepeatInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesReplaceInteraction.getRules(MemorySegment mem) static InteractionRulesReplaceInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesResetCooldownInteraction.getRules(MemorySegment mem) static InteractionRulesResetCooldownInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesRootInteraction.getRules(MemorySegment mem) static InteractionRulesRootInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesRunRootInteraction.getRules(MemorySegment mem) static InteractionRulesRunRootInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesSelectInteraction.getRules(MemorySegment mem) static InteractionRulesSelectInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesSerialInteraction.getRules(MemorySegment mem) static InteractionRulesSerialInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesSimpleBlockInteraction.getRules(MemorySegment mem) static InteractionRulesSimpleBlockInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesSimpleInteraction.getRules(MemorySegment mem) static InteractionRulesSimpleInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesSpawnDeployableFromRaycastInteraction.getRules(MemorySegment mem) static InteractionRulesSpawnDeployableFromRaycastInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesStatsConditionInteraction.getRules(MemorySegment mem) static InteractionRulesStatsConditionInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesSurfaceDrawPlaceBlockInteraction.getRules(MemorySegment mem) static InteractionRulesSurfaceDrawPlaceBlockInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesToggleGliderInteraction.getRules(MemorySegment mem) static InteractionRulesToggleGliderInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesTriggerCooldownInteraction.getRules(MemorySegment mem) static InteractionRulesTriggerCooldownInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesUseBlockInteraction.getRules(MemorySegment mem) static InteractionRulesUseBlockInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesUseEntityInteraction.getRules(MemorySegment mem) static InteractionRulesUseEntityInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesWieldingInteraction.getRules(MemorySegment mem) static InteractionRulesWieldingInteraction.getRules(MemorySegment mem, int offset) static InteractionRulesInteractionRules.toObject(MemorySegment mem) static InteractionRulesInteractionRules.toObject(MemorySegment mem, int offset) static InteractionRulesInteractionRules.toObject(MemorySegment mem, int offset, ReadCursor cursor) Decodes one InteractionRules and reports the end of its encoding through the cursor.Constructors in com.hypixel.hytale.protocol with parameters of type InteractionRulesModifierConstructorDescriptionApplyEffectInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int effectId, InteractionTarget entityTarget) ApplyForceInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, VelocityConfig velocityConfig, ChangeVelocityType changeVelocityType, AppliedForce[] forces, float duration, FloatRange verticalClamp, boolean waitForGround, boolean waitForCollision, float groundCheckDelay, float collisionCheckDelay, int groundNext, int collisionNext, float raycastDistance, float raycastHeightOffset, RaycastMode raycastMode, boolean useTargetBlockForDirection) BlockConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget, BlockMatcher[] matchers) BreakBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget, boolean harvest, boolean softOnly) BuilderToolInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed) CameraInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, CameraActionType cameraAction, CameraPerspectiveType cameraPerspective, boolean cameraPersist, float cameraInteractionTime) CancelChainInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String chainId) ChainFlagInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String chainId, String flag) ChainingInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, String chainId, float chainingAllowance, int[] chainingNext, Map<String, Integer> flags) ChangeActiveSlotInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int targetSlot) ChangeBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget, Map<Integer, Integer> blockChanges, int worldSoundEventIndex, boolean requireNotBroken) ChangeStateInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget, Map<String, String> stateChanges, boolean requireBlockPlacement) ChangeStatInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, InteractionTarget entityTarget, ValueType valueType, Map<Integer, Float> statModifiers, ChangeStatBehaviour changeStatBehaviour, boolean useAbilityCost) ChargingInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int failed, boolean allowIndefiniteHold, boolean displayProgress, boolean cancelOnOtherClick, boolean failOnDamage, float mouseSensitivityAdjustmentTarget, float mouseSensitivityAdjustmentDuration, Map<Float, Integer> chargedNext, Map<InteractionType, Integer> forks, ChargingDelay chargingDelay) ClearEntityEffectInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int effectId, InteractionTarget entityTarget) ConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, GameMode requiredGameMode, Boolean jumping, Boolean swimming, Boolean crouching, Boolean running, Boolean flying, Boolean gliding) CooldownConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String cooldownId) DamageEntityInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int blocked, DamageEffects damageEffects, AngledDamage[] angledDamage, Map<String, TargetedDamage> targetedDamage, EntityStatOnHit[] entityStatsOnHit) DragEraseBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int maxBlocksPerTick, int maxBlocksPerGesture) DragPlaceBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int maxBlocksPerTick, int maxBlocksPerGesture) DurabilityConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, float threshold, ValueType valueType, ComparisonOperator operator) EffectConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int[] entityEffects, Match match, InteractionTarget entityTarget) ExtrudePlaceBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int maxBlocksPerTick, int maxBlocksPerGesture) FirstClickInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int click, int held) GroundedConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, float tolerance) IncrementCooldownInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String cooldownId, float cooldownIncrementTime, int cooldownIncrementCharge, float cooldownIncrementChargeTime, boolean cooldownIncrementInterrupt) InteractionRules(InteractionRules other) MemoriesConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, Map<Integer, Integer> memoriesNext, int failed) ModifyInventoryInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, GameMode requiredGameMode, ItemWithAllMetadata itemToRemove, int adjustHeldItemQuantity, ItemWithAllMetadata itemToAdd, String brokenItem, double adjustHeldItemDurability) MovementConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forward, int back, int left, int right, int forwardLeft, int forwardRight, int backLeft, int backRight) ParallelInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int[] next) PickBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget) PlaceBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int blockId, boolean removeItemInHand, boolean quickReplace, boolean quickRetype, boolean noPhysics) PlaceModeSelectInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int defaultInteractions, int replaceInteractions, int retypeInteractions, int extrudeInteractions, int surfaceDrawInteractions, int fastPlaceInteractions) ProjectileInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String configId, boolean ignorePitch, boolean ignoreYaw, boolean ignoreRoll) RemoveEntityInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, InteractionTarget entityTarget) RepeatInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int repeat) ReplaceInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int defaultValue, String variable) ResetCooldownInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, InteractionCooldown cooldown) RootInteraction(String id, int[] interactions, InteractionCooldown cooldown, Map<GameMode, RootInteractionSettings> settings, InteractionRules rules, int[] tags, float clickQueuingTimeout, boolean requireNewClick, String hudInputBindingEntry) RunRootInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int rootInteraction) SelectInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, Selector selector, boolean ignoreOwner, int hitEntity, HitEntity[] hitEntityRules, FailOnType failOn) SerialInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int[] serialInteractions) SimpleBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget) SimpleInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed) SpawnDeployableFromRaycastInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, DeployableConfig deployableConfig, float maxDistance, Map<Integer, Float> costs) StatsConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, Map<Integer, Float> costs, boolean lessThan, boolean lenient, ValueType valueType, boolean useAbilityCost) SurfaceDrawPlaceBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int maxBlocksPerTick, int maxBlocksPerGesture) ToggleGliderInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed) TriggerCooldownInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, InteractionCooldown cooldown, boolean useAbilityCooldown) UseBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget) UseEntityInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed) WieldingInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int failed, boolean allowIndefiniteHold, boolean displayProgress, boolean cancelOnOtherClick, boolean failOnDamage, float mouseSensitivityAdjustmentTarget, float mouseSensitivityAdjustmentDuration, Map<Float, Integer> chargedNext, Map<InteractionType, Integer> forks, ChargingDelay chargingDelay, DamageEffects blockedEffects, boolean hasModifiers, AngledWielding angledWielding) -
Uses of InteractionRules in com.hypixel.hytale.server.core.modules.interaction.interaction.config
Classes in com.hypixel.hytale.server.core.modules.interaction.interaction.config that implement interfaces with type arguments of type InteractionRulesModifier and TypeClassDescriptionclassManages a set of rules that control when an interaction can run.Methods in com.hypixel.hytale.server.core.modules.interaction.interaction.config that return InteractionRules