Uses of Class
com.hypixel.hytale.protocol.InteractionSettings
Packages that use InteractionSettings
Package
Description
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Uses of InteractionSettings in com.hypixel.hytale.protocol
Fields in com.hypixel.hytale.protocol with type parameters of type InteractionSettingsMethods in com.hypixel.hytale.protocol that return InteractionSettingsModifier and TypeMethodDescriptionInteractionSettings.clone()static InteractionSettingsInteractionSettings.toObject(MemorySegment mem) static InteractionSettingsInteractionSettings.toObject(MemorySegment mem, int offset) static InteractionSettingsInteractionSettings.toObject(MemorySegment mem, int offset, ReadCursor cursor) Decodes one InteractionSettings and reports the end of its encoding through the cursor.Methods in com.hypixel.hytale.protocol that return types with arguments of type InteractionSettingsModifier and TypeMethodDescriptionstatic Map<GameMode, InteractionSettings> ApplyEffectInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ApplyEffectInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ApplyForceInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ApplyForceInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> BlockConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> BlockConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> BreakBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> BreakBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> BuilderToolInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> BuilderToolInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> CameraInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> CameraInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> CancelChainInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> CancelChainInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChainFlagInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChainFlagInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChainingInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChainingInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChangeActiveSlotInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChangeActiveSlotInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChangeBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChangeBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChangeStateInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChangeStateInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChangeStatInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChangeStatInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChargingInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChargingInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ClearEntityEffectInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ClearEntityEffectInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> CooldownConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> CooldownConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> DamageEntityInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> DamageEntityInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> DragEraseBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> DragEraseBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> DragPlaceBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> DragPlaceBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> DurabilityConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> DurabilityConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> EffectConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> EffectConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ExtrudePlaceBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ExtrudePlaceBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> FirstClickInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> FirstClickInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> GroundedConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> GroundedConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> IncrementCooldownInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> IncrementCooldownInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> MemoriesConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> MemoriesConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ModifyInventoryInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ModifyInventoryInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> MovementConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> MovementConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ParallelInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ParallelInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> PickBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> PickBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> PlaceBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> PlaceBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> PlaceModeSelectInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> PlaceModeSelectInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ProjectileInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ProjectileInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> RemoveEntityInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> RemoveEntityInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> RepeatInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> RepeatInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ReplaceInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ReplaceInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ResetCooldownInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ResetCooldownInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> RunRootInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> RunRootInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> SelectInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> SelectInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> SerialInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> SerialInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> SimpleBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> SimpleBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> SimpleInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> SimpleInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> SpawnDeployableFromRaycastInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> SpawnDeployableFromRaycastInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> StatsConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> StatsConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> SurfaceDrawPlaceBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> SurfaceDrawPlaceBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ToggleGliderInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ToggleGliderInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> TriggerCooldownInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> TriggerCooldownInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> UseBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> UseBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> UseEntityInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> UseEntityInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> WieldingInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> WieldingInteraction.getSettings(MemorySegment mem, int offset) Constructors in com.hypixel.hytale.protocol with parameters of type InteractionSettingsConstructor parameters in com.hypixel.hytale.protocol with type arguments of type InteractionSettingsModifierConstructorDescriptionApplyEffectInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int effectId, InteractionTarget entityTarget) ApplyForceInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, VelocityConfig velocityConfig, ChangeVelocityType changeVelocityType, AppliedForce[] forces, float duration, FloatRange verticalClamp, boolean waitForGround, boolean waitForCollision, float groundCheckDelay, float collisionCheckDelay, int groundNext, int collisionNext, float raycastDistance, float raycastHeightOffset, RaycastMode raycastMode, boolean useTargetBlockForDirection) BlockConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget, BlockMatcher[] matchers) BreakBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget, boolean harvest, boolean softOnly) BuilderToolInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed) CameraInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, CameraActionType cameraAction, CameraPerspectiveType cameraPerspective, boolean cameraPersist, float cameraInteractionTime) CancelChainInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String chainId) ChainFlagInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String chainId, String flag) ChainingInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, String chainId, float chainingAllowance, int[] chainingNext, Map<String, Integer> flags) ChangeActiveSlotInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int targetSlot) ChangeBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget, Map<Integer, Integer> blockChanges, int worldSoundEventIndex, boolean requireNotBroken) ChangeStateInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget, Map<String, String> stateChanges, boolean requireBlockPlacement) ChangeStatInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, InteractionTarget entityTarget, ValueType valueType, Map<Integer, Float> statModifiers, ChangeStatBehaviour changeStatBehaviour, boolean useAbilityCost) ChargingInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int failed, boolean allowIndefiniteHold, boolean displayProgress, boolean cancelOnOtherClick, boolean failOnDamage, float mouseSensitivityAdjustmentTarget, float mouseSensitivityAdjustmentDuration, Map<Float, Integer> chargedNext, Map<InteractionType, Integer> forks, ChargingDelay chargingDelay) ClearEntityEffectInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int effectId, InteractionTarget entityTarget) ConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, GameMode requiredGameMode, Boolean jumping, Boolean swimming, Boolean crouching, Boolean running, Boolean flying, Boolean gliding) CooldownConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String cooldownId) DamageEntityInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int blocked, DamageEffects damageEffects, AngledDamage[] angledDamage, Map<String, TargetedDamage> targetedDamage, EntityStatOnHit[] entityStatsOnHit) DragEraseBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int maxBlocksPerTick, int maxBlocksPerGesture) DragPlaceBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int maxBlocksPerTick, int maxBlocksPerGesture) DurabilityConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, float threshold, ValueType valueType, ComparisonOperator operator) EffectConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int[] entityEffects, Match match, InteractionTarget entityTarget) ExtrudePlaceBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int maxBlocksPerTick, int maxBlocksPerGesture) FirstClickInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int click, int held) GroundedConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, float tolerance) IncrementCooldownInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String cooldownId, float cooldownIncrementTime, int cooldownIncrementCharge, float cooldownIncrementChargeTime, boolean cooldownIncrementInterrupt) MemoriesConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, Map<Integer, Integer> memoriesNext, int failed) ModifyInventoryInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, GameMode requiredGameMode, ItemWithAllMetadata itemToRemove, int adjustHeldItemQuantity, ItemWithAllMetadata itemToAdd, String brokenItem, double adjustHeldItemDurability) MovementConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forward, int back, int left, int right, int forwardLeft, int forwardRight, int backLeft, int backRight) ParallelInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int[] next) PickBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget) PlaceBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int blockId, boolean removeItemInHand, boolean quickReplace, boolean quickRetype, boolean noPhysics) PlaceModeSelectInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int defaultInteractions, int replaceInteractions, int retypeInteractions, int extrudeInteractions, int surfaceDrawInteractions, int fastPlaceInteractions) ProjectileInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String configId, boolean ignorePitch, boolean ignoreYaw, boolean ignoreRoll) RemoveEntityInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, InteractionTarget entityTarget) RepeatInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int repeat) ReplaceInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int defaultValue, String variable) ResetCooldownInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, InteractionCooldown cooldown) RunRootInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int rootInteraction) SelectInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, Selector selector, boolean ignoreOwner, int hitEntity, HitEntity[] hitEntityRules, FailOnType failOn) SerialInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int[] serialInteractions) SimpleBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget) SimpleInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed) SpawnDeployableFromRaycastInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, DeployableConfig deployableConfig, float maxDistance, Map<Integer, Float> costs) StatsConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, Map<Integer, Float> costs, boolean lessThan, boolean lenient, ValueType valueType, boolean useAbilityCost) SurfaceDrawPlaceBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int maxBlocksPerTick, int maxBlocksPerGesture) ToggleGliderInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed) TriggerCooldownInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, InteractionCooldown cooldown, boolean useAbilityCooldown) UseBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget) UseEntityInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed) WieldingInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int failed, boolean allowIndefiniteHold, boolean displayProgress, boolean cancelOnOtherClick, boolean failOnDamage, float mouseSensitivityAdjustmentTarget, float mouseSensitivityAdjustmentDuration, Map<Float, Integer> chargedNext, Map<InteractionType, Integer> forks, ChargingDelay chargingDelay, DamageEffects blockedEffects, boolean hasModifiers, AngledWielding angledWielding) -
Uses of InteractionSettings in com.hypixel.hytale.server.core.modules.interaction.interaction.config
Methods in com.hypixel.hytale.server.core.modules.interaction.interaction.config that return types with arguments of type InteractionSettings