Uses of Enum Class
com.hypixel.hytale.protocol.ParticleUVOption
Packages that use ParticleUVOption
Package
Description
-
Uses of ParticleUVOption in com.hypixel.hytale.protocol
Subclasses with type arguments of type ParticleUVOption in com.hypixel.hytale.protocolFields in com.hypixel.hytale.protocol declared as ParticleUVOptionModifier and TypeFieldDescriptionParticle.uvOptionstatic final ParticleUVOption[]ParticleUVOption.VALUESMethods in com.hypixel.hytale.protocol that return ParticleUVOptionModifier and TypeMethodDescriptionstatic ParticleUVOptionParticleUVOption.fromValue(int value) static ParticleUVOptionParticle.getUvOption(MemorySegment mem) static ParticleUVOptionParticle.getUvOption(MemorySegment mem, int offset) static ParticleUVOptionReturns the enum constant of this class with the specified name.static ParticleUVOption[]ParticleUVOption.values()Returns an array containing the constants of this enum class, in the order they are declared.Constructors in com.hypixel.hytale.protocol with parameters of type ParticleUVOptionModifierConstructorDescriptionParticle(String texturePath, Size frameSize, ParticleUVOption uvOption, ParticleScaleRatioConstraint scaleRatioConstraint, SoftParticle softParticles, float softParticlesFadeFactor, float cameraNearFadeStartDistance, float cameraNearFadeEndDistance, float cameraFarFadeStartDistance, float cameraFarFadeEndDistance, boolean useSpriteBlending, ParticleAnimationFrame initialAnimationFrame, ParticleAnimationFrame collisionAnimationFrame, Map<Integer, ParticleAnimationFrame> animationFrames) -
Uses of ParticleUVOption in com.hypixel.hytale.server.core.asset.type.particle.config
Methods in com.hypixel.hytale.server.core.asset.type.particle.config that return ParticleUVOptionConstructors in com.hypixel.hytale.server.core.asset.type.particle.config with parameters of type ParticleUVOptionModifierConstructorDescriptionParticle(String texture, Size frameSize, ParticleUVOption uvOption, ParticleScaleRatioConstraint scaleRatioConstraint, SoftParticle softParticle, float softParticlesFadeFactor, float cameraNearFadeStartDistance, float cameraNearFadeEndDistance, float cameraFarFadeStartDistance, float cameraFarFadeEndDistance, boolean useSpriteBlending, ParticleAnimationFrame initialAnimationFrame, ParticleAnimationFrame collisionAnimationFrame, it.unimi.dsi.fastutil.ints.Int2ObjectMap<ParticleAnimationFrame> animation)