Uses of Class
com.hypixel.hytale.protocol.SelectedHitEntity
Packages that use SelectedHitEntity
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Uses of SelectedHitEntity in com.hypixel.hytale.protocol
Fields in com.hypixel.hytale.protocol declared as SelectedHitEntityMethods in com.hypixel.hytale.protocol that return SelectedHitEntityModifier and TypeMethodDescriptionSelectedHitEntity.clone()static SelectedHitEntity[]InteractionSyncData.getHitEntities(MemorySegment mem) static SelectedHitEntity[]InteractionSyncData.getHitEntities(MemorySegment mem, int offset) static SelectedHitEntitySelectedHitEntity.toObject(MemorySegment mem) static SelectedHitEntitySelectedHitEntity.toObject(MemorySegment mem, int offset) static SelectedHitEntitySelectedHitEntity.toObject(MemorySegment mem, int offset, ReadCursor cursor) Decodes one SelectedHitEntity and reports the end of its encoding through the cursor.Constructors in com.hypixel.hytale.protocol with parameters of type SelectedHitEntityModifierConstructorDescriptionInteractionSyncData(InteractionState state, float progress, int operationCounter, int rootInteraction, int totalForks, int entityId, int enteredRootInteraction, BlockPosition blockPosition, BlockFace blockFace, BlockRotation blockRotation, int placedBlockId, float chargeValue, Map<InteractionType, Integer> forkCounts, int chainingIndex, int flagIndex, SelectedHitEntity[] hitEntities, Position attackerPos, Direction attackerRot, Position raycastHit, float raycastDistance, org.joml.Vector3fc raycastNormal, MovementDirection movementDirection, ApplyForceState applyForceState, int nextLabel, UUID generatedUUID)