Uses of Enum Class
com.hypixel.hytale.protocol.ShadingMode
Packages that use ShadingMode
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Uses of ShadingMode in com.hypixel.hytale.protocol
Subclasses with type arguments of type ShadingMode in com.hypixel.hytale.protocolFields in com.hypixel.hytale.protocol declared as ShadingModeModifier and TypeFieldDescriptionBlockType.cubeShadingModestatic final ShadingMode[]ShadingMode.VALUESMethods in com.hypixel.hytale.protocol that return ShadingModeModifier and TypeMethodDescriptionstatic ShadingModeShadingMode.fromValue(int value) static ShadingModeBlockType.getCubeShadingMode(MemorySegment mem) static ShadingModeBlockType.getCubeShadingMode(MemorySegment mem, int offset) static ShadingModeReturns the enum constant of this class with the specified name.static ShadingMode[]ShadingMode.values()Returns an array containing the constants of this enum class, in the order they are declared.Constructors in com.hypixel.hytale.protocol with parameters of type ShadingModeModifierConstructorDescriptionBlockType(String item, String name, boolean unknown, DrawType drawType, BlockMaterial material, Opacity opacity, ShaderType[] shaderEffect, int hitbox, int interactionHitbox, String model, ModelTexture[] modelTexture, float modelScale, String modelAnimation, float modelAnimationSpeed, boolean looping, int maxSupportDistance, BlockSupportsRequiredForType blockSupportsRequiredFor, Map<BlockNeighbor, RequiredBlockFaceSupport[]> support, Map<BlockNeighbor, BlockFaceSupport[]> supporting, boolean requiresAlphaBlending, BlockTextures[] cubeTextures, String cubeSideMaskTexture, ShadingMode cubeShadingMode, RandomRotation randomRotation, VariantRotation variantRotation, Rotation rotationYawPlacementOffset, int blockSoundSetIndex, int physicalMaterialIndex, float soundOcclusionOpacity, int ambientSoundEventIndex, ConditionalBlockSound[] conditionalSounds, ModelParticle[] particles, String blockParticleSetId, String blockBreakingDecalId, Color particleColor, Color textureComputedColor, ColorLight light, Tint tint, Tint biomeTint, int group, String transitionTexture, int[] transitionToGroups, BlockMovementSettings movementSettings, String interactionHint, BlockGathering gathering, BlockPlacementSettings placementSettings, ModelDisplay display, RailConfig rail, boolean ignoreSupportWhenPlaced, Map<InteractionType, Integer> interactions, Map<String, Integer> states, int transitionToTag, int[] tagIndexes, Bench bench, ConnectedBlockRuleSet connectedBlockRuleSet)