Uses of Enum Class
com.hypixel.hytale.protocol.SoftParticle
Packages that use SoftParticle
Package
Description
-
Uses of SoftParticle in com.hypixel.hytale.protocol
Subclasses with type arguments of type SoftParticle in com.hypixel.hytale.protocolFields in com.hypixel.hytale.protocol declared as SoftParticleModifier and TypeFieldDescriptionParticle.softParticlesstatic final SoftParticle[]SoftParticle.VALUESMethods in com.hypixel.hytale.protocol that return SoftParticleModifier and TypeMethodDescriptionstatic SoftParticleSoftParticle.fromValue(int value) static SoftParticleParticle.getSoftParticles(MemorySegment mem) static SoftParticleParticle.getSoftParticles(MemorySegment mem, int offset) static SoftParticleReturns the enum constant of this class with the specified name.static SoftParticle[]SoftParticle.values()Returns an array containing the constants of this enum class, in the order they are declared.Constructors in com.hypixel.hytale.protocol with parameters of type SoftParticleModifierConstructorDescriptionParticle(String texturePath, Size frameSize, ParticleUVOption uvOption, ParticleScaleRatioConstraint scaleRatioConstraint, SoftParticle softParticles, float softParticlesFadeFactor, float cameraNearFadeStartDistance, float cameraNearFadeEndDistance, float cameraFarFadeStartDistance, float cameraFarFadeEndDistance, boolean useSpriteBlending, ParticleAnimationFrame initialAnimationFrame, ParticleAnimationFrame collisionAnimationFrame, Map<Integer, ParticleAnimationFrame> animationFrames) -
Uses of SoftParticle in com.hypixel.hytale.server.core.asset.type.particle.config
Methods in com.hypixel.hytale.server.core.asset.type.particle.config that return SoftParticleConstructors in com.hypixel.hytale.server.core.asset.type.particle.config with parameters of type SoftParticleModifierConstructorDescriptionParticle(String texture, Size frameSize, ParticleUVOption uvOption, ParticleScaleRatioConstraint scaleRatioConstraint, SoftParticle softParticle, float softParticlesFadeFactor, float cameraNearFadeStartDistance, float cameraNearFadeEndDistance, float cameraFarFadeStartDistance, float cameraFarFadeEndDistance, boolean useSpriteBlending, ParticleAnimationFrame initialAnimationFrame, ParticleAnimationFrame collisionAnimationFrame, it.unimi.dsi.fastutil.ints.Int2ObjectMap<ParticleAnimationFrame> animation)