Uses of Enum Class
com.hypixel.hytale.protocol.SoundCategory
Packages that use SoundCategory
Package
Description
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Uses of SoundCategory in com.hypixel.hytale.protocol
Subclasses with type arguments of type SoundCategory in com.hypixel.hytale.protocolFields in com.hypixel.hytale.protocol declared as SoundCategoryModifier and TypeFieldDescriptionSoundSet.categorystatic final SoundCategory[]SoundCategory.VALUESMethods in com.hypixel.hytale.protocol that return SoundCategoryModifier and TypeMethodDescriptionstatic SoundCategorySoundCategory.fromValue(int value) static SoundCategorySoundSet.getCategory(MemorySegment mem) static SoundCategorySoundSet.getCategory(MemorySegment mem, int offset) static SoundCategoryReturns the enum constant of this class with the specified name.static SoundCategory[]SoundCategory.values()Returns an array containing the constants of this enum class, in the order they are declared.Constructors in com.hypixel.hytale.protocol with parameters of type SoundCategory -
Uses of SoundCategory in com.hypixel.hytale.protocol.packets.world
Fields in com.hypixel.hytale.protocol.packets.world declared as SoundCategoryModifier and TypeFieldDescriptionPlaySoundEvent2D.categoryPlaySoundEvent3D.categoryPlaySoundEventLocalPlayer.categoryMethods in com.hypixel.hytale.protocol.packets.world that return SoundCategoryModifier and TypeMethodDescriptionstatic SoundCategoryPlaySoundEvent2D.getCategory(MemorySegment mem) static SoundCategoryPlaySoundEvent2D.getCategory(MemorySegment mem, int offset) static SoundCategoryPlaySoundEvent3D.getCategory(MemorySegment mem) static SoundCategoryPlaySoundEvent3D.getCategory(MemorySegment mem, int offset) static SoundCategoryPlaySoundEventLocalPlayer.getCategory(MemorySegment mem) static SoundCategoryPlaySoundEventLocalPlayer.getCategory(MemorySegment mem, int offset) Constructors in com.hypixel.hytale.protocol.packets.world with parameters of type SoundCategoryModifierConstructorDescriptionPlaySoundEvent2D(int soundEventIndex, SoundCategory category, float volumeModifier, float pitchModifier) PlaySoundEvent3D(int soundEventIndex, SoundCategory category, Position position, float volumeModifier, float pitchModifier) PlaySoundEventLocalPlayer(int localSoundEventIndex, int worldSoundEventIndex, SoundCategory category, float volumeModifier, float pitchModifier) -
Uses of SoundCategory in com.hypixel.hytale.server.core.asset.type.soundset.config
Constructors in com.hypixel.hytale.server.core.asset.type.soundset.config with parameters of type SoundCategory -
Uses of SoundCategory in com.hypixel.hytale.server.core.command.system.arguments.types
Fields in com.hypixel.hytale.server.core.command.system.arguments.types with type parameters of type SoundCategoryModifier and TypeFieldDescriptionstatic final SingleArgumentType<SoundCategory> ArgTypes.SOUND_CATEGORY -
Uses of SoundCategory in com.hypixel.hytale.server.core.universe.world
Methods in com.hypixel.hytale.server.core.universe.world with parameters of type SoundCategoryModifier and TypeMethodDescriptionstatic voidSoundUtil.playLocalPlayerSoundEvent(PlayerRef playerRefComponent, int localSoundEventIndex, int worldSoundEventIndex, SoundCategory soundCategory) Called to play a sound event to a specific player, sending both local and world sound event indices so the client can choose based on camera mode (2D in first person, 3D in third person).static voidSoundUtil.playLocalPlayerSoundEvent(PlayerRef playerRefComponent, int localSoundEventIndex, int worldSoundEventIndex, SoundCategory soundCategory, float volumeModifier, float pitchModifier) Called to play a sound event to a specific player, sending both local and world sound event indices so the client can choose based on camera mode (2D in first person, 3D in third person).static voidSoundUtil.playSoundEvent2d(int soundEventIndex, SoundCategory soundCategory, float volumeModifier, float pitchModifier, ComponentAccessor<EntityStore> componentAccessor) Called to broadcast a two-dimensional sound event to all players.static voidSoundUtil.playSoundEvent2d(int soundEventIndex, SoundCategory soundCategory, ComponentAccessor<EntityStore> componentAccessor) Called to broadcast a two-dimensional sound event to all players.static voidSoundUtil.playSoundEvent2d(Ref<EntityStore> ref, int soundEventIndex, SoundCategory soundCategory, float volumeModifier, float pitchModifier, ComponentAccessor<EntityStore> componentAccessor) Called to play a two-dimensional sound event to a specific player.static voidSoundUtil.playSoundEvent2d(Ref<EntityStore> ref, int soundEventIndex, SoundCategory soundCategory, ComponentAccessor<EntityStore> componentAccessor) Called to play a two-dimensional sound event to a specific player.static voidSoundUtil.playSoundEvent2dToPlayer(PlayerRef playerRefComponent, int soundEventIndex, SoundCategory soundCategory) Called to play a two-dimensional sound event to a specific player.static voidSoundUtil.playSoundEvent2dToPlayer(PlayerRef playerRefComponent, int soundEventIndex, SoundCategory soundCategory, float volumeModifier, float pitchModifier) Called to play a two-dimensional sound event to a specific player.static voidSoundUtil.playSoundEvent2dToPlayer(PlayerRef playerRefComponent, String soundEventId, SoundCategory soundCategory) Called to play a two-dimensional sound event to a specific player, by asset id.static voidSoundUtil.playSoundEvent2dToWorld(World world, String soundEventId, SoundCategory soundCategory) Called to play a two-dimensional sound event to every player in a world, by asset id.static voidSoundUtil.playSoundEvent3d(int soundEventIndex, SoundCategory soundCategory, double x, double y, double z, float volumeModifier, float pitchModifier, ComponentAccessor<EntityStore> componentAccessor) Called to play a three-dimensional sound event to this player.static voidSoundUtil.playSoundEvent3d(int soundEventIndex, SoundCategory soundCategory, double x, double y, double z, float volumeModifier, float pitchModifier, Predicate<Ref<EntityStore>> shouldHear, ComponentAccessor<EntityStore> componentAccessor) Called to play a three-dimensional sound event to this player.static voidSoundUtil.playSoundEvent3d(int soundEventIndex, SoundCategory soundCategory, double x, double y, double z, ComponentAccessor<EntityStore> componentAccessor) Called to play a three-dimensional sound event to this player.static voidSoundUtil.playSoundEvent3d(int soundEventIndex, SoundCategory soundCategory, double x, double y, double z, Predicate<Ref<EntityStore>> shouldHear, ComponentAccessor<EntityStore> componentAccessor) Called to play a three-dimensional sound event to this player.static voidSoundUtil.playSoundEvent3d(int soundEventIndex, SoundCategory soundCategory, org.joml.Vector3d position, ComponentAccessor<EntityStore> componentAccessor) Called to play a three-dimensional sound event to this player.static voidSoundUtil.playSoundEvent3dToPlayer(Ref<EntityStore> playerRef, int soundEventIndex, SoundCategory soundCategory, double x, double y, double z, float volumeModifier, float pitchModifier, ComponentAccessor<EntityStore> componentAccessor) Called to play a three-dimensional sound event to this player.static voidSoundUtil.playSoundEvent3dToPlayer(Ref<EntityStore> playerRef, int soundEventIndex, SoundCategory soundCategory, double x, double y, double z, ComponentAccessor<EntityStore> componentAccessor) Called to play a three-dimensional sound event to this player.static voidSoundUtil.playSoundEvent3dToPlayer(Ref<EntityStore> playerRef, int soundEventIndex, SoundCategory soundCategory, org.joml.Vector3d position, ComponentAccessor<EntityStore> componentAccessor) Called to play a three-dimensional sound event to this player.