Contents
Class PlayerReadyEvent
java.lang.Object
com.hypixel.hytale.server.core.event.events.player.PlayerEvent<String>
com.hypixel.hytale.server.core.event.events.player.PlayerReadyEvent
- All Implemented Interfaces:
IBaseEvent<String>, IEvent<String>
A player event that is triggered when a client player is ready.
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Constructor Summary
ConstructorsConstructorDescriptionPlayerReadyEvent(Ref<EntityStore> ref, Player player, int readyId) Default Constructor for aPlayerReadyEventinstance. -
Method Summary
Methods inherited from class PlayerEvent
getPlayer, getPlayerRef
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Constructor Details
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PlayerReadyEvent
Default Constructor for aPlayerReadyEventinstance.- Parameters:
ref- The entity reference of the player entity.player- The player entity that is ready.readyId- The ready ID associated with this event.
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Method Details
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getReadyId
public int getReadyId()- Returns:
- The ready ID associated with this event.
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toString
- Overrides:
toStringin classPlayerEvent<String>
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