Class PlayerLives.CancelRespawnWhenExhausted

java.lang.Object
com.hypixel.hytale.component.system.EventSystem<RespawnEvent>
com.hypixel.hytale.component.system.EntityEventSystem<EntityStore, RespawnEvent>
com.hypixel.hytale.server.core.modules.entity.component.PlayerLives.CancelRespawnWhenExhausted
All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>
Enclosing class:
PlayerLives

public static class PlayerLives.CancelRespawnWhenExhausted extends EntityEventSystem<EntityStore, RespawnEvent>
Cancels the RespawnEvent of a player who has spent every life, so they stay dead until something grants them a life. An entity without the component has no lives limit, so the query skips it and the respawn goes through.
  • Constructor Details

    • CancelRespawnWhenExhausted

      public CancelRespawnWhenExhausted()
  • Method Details