Class DamageSystems.FallDamagePlayers

All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>, TickableSystem<EntityStore>
Enclosing class:
DamageSystems

public static class DamageSystems.FallDamagePlayers extends EntityTickingSystem<EntityStore>
We have both FallDamagePlayers and FallDamageNPCs because player movement is client authoritative so we need to handle things differently and use the input queue. This needs to be refactored into a single system once we have server authoritative movement for the players.