Class RespawnSystems.OnRespawnSystem

All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>
Direct Known Subclasses:
RespawnSystems.CheckBrokenItemsRespawnSystem, RespawnSystems.ClearEntityEffectsRespawnSystem, RespawnSystems.ClearInteractionsRespawnSystem, RespawnSystems.ClearRespawnUI, RespawnSystems.ReenableVoiceOnRespawn, RespawnSystems.ResetPlayerRespawnSystem, RespawnSystems.ResetStatsRespawnSystem
Enclosing class:
RespawnSystems

public abstract static class RespawnSystems.OnRespawnSystem extends RefChangeSystem<EntityStore, DeathComponent>
On Respawn System

An abstract ref change system, which reduces boilerplate by handling common values for respawn systems.