Uses of Enum Class
com.hypixel.hytale.server.core.modules.entitystats.EntityStatMap.Predictable
Packages that use EntityStatMap.Predictable
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Uses of EntityStatMap.Predictable in com.hypixel.hytale.server.core.modules.entitystats
Subclasses with type arguments of type EntityStatMap.Predictable in com.hypixel.hytale.server.core.modules.entitystatsModifier and TypeClassDescriptionstatic enumMarks the predictability of a given stat changeMethods in com.hypixel.hytale.server.core.modules.entitystats that return EntityStatMap.PredictableModifier and TypeMethodDescriptionstatic EntityStatMap.PredictableReturns the enum constant of this class with the specified name.static EntityStatMap.Predictable[]EntityStatMap.Predictable.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in com.hypixel.hytale.server.core.modules.entitystats with parameters of type EntityStatMap.PredictableModifier and TypeMethodDescriptionfloatEntityStatMap.addStatValue(EntityStatMap.Predictable predictable, int index, float amount) Add the given value to the specified stat.floatEntityStatMap.maximizeStatValue(EntityStatMap.Predictable predictable, int index) Changes the specified stat to its maximum value.floatEntityStatMap.maxStatValue(EntityStatMap.Predictable predictable, int index, float value) Raises the specified stat to the given value, leaving it unchanged if it is already at or above that value.floatEntityStatMap.minimizeStatValue(EntityStatMap.Predictable predictable, int index) Changes the specified stat to its minimum value.floatEntityStatMap.minStatValue(EntityStatMap.Predictable predictable, int index, float value) Lowers the specified stat to the given value, leaving it unchanged if it is already at or below that value.voidEntityStatMap.processStatChanges(EntityStatMap.Predictable predictable, it.unimi.dsi.fastutil.ints.Int2FloatMap entityStats, ValueType valueType, ChangeStatBehaviour changeStatBehaviour) EntityStatMap.putModifier(EntityStatMap.Predictable predictable, int index, String key, Modifier modifier) Adds the given modifier to the entity stat specified by the givenindex.EntityStatMap.removeModifier(EntityStatMap.Predictable predictable, int index, String key) Removes the modifier on the given stat with the givenkey.floatEntityStatMap.resetStatValue(EntityStatMap.Predictable predictable, int index) Changes the specified stat to its initial value.floatEntityStatMap.setStatValue(EntityStatMap.Predictable predictable, int index, float newValue) Changes the value of the given stat to the new value.floatEntityStatMap.subtractStatValue(EntityStatMap.Predictable predictable, int index, float amount) Subtracts the given value from the specified stat.