Uses of Class
com.hypixel.hytale.server.core.modules.physics.util.PhysicsBodyState
Packages that use PhysicsBodyState
Package
Description
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Uses of PhysicsBodyState in com.hypixel.hytale.server.core.modules.physics.util
Methods in com.hypixel.hytale.server.core.modules.physics.util with parameters of type PhysicsBodyStateModifier and TypeMethodDescriptiondoubleForceProviderEntity.getProjectedArea(PhysicsBodyState bodyState, double speed) Deprecated.abstract doubleForceProviderStandard.getProjectedArea(PhysicsBodyState bodyState, double speed) voidForceAccumulator.initialize(PhysicsBodyState state, double mass, double timeStep) Clear force accumulator and cache current speed of body.voidForceProvider.update(PhysicsBodyState state, ForceAccumulator accumulator, boolean onGround) Compute one or multiple forces acting on a physics body and add them to accumulator.voidForceProviderStandard.update(PhysicsBodyState bodyState, ForceAccumulator accumulator, boolean onGround) voidPhysicsBodyStateUpdater.update(PhysicsBodyState before, PhysicsBodyState after, double mass, double dt, boolean onGround, ForceProvider[] forceProvider) Compute new position and velocity for a body over a time interval.voidPhysicsBodyStateUpdaterMidpoint.update(PhysicsBodyState before, PhysicsBodyState after, double mass, double dt, boolean onGround, ForceProvider[] forceProvider) voidPhysicsBodyStateUpdaterRK4.update(PhysicsBodyState before, PhysicsBodyState after, double mass, double dt, boolean onGround, ForceProvider[] forceProvider) voidPhysicsBodyStateUpdaterSymplecticEuler.update(PhysicsBodyState before, PhysicsBodyState after, double mass, double dt, boolean onGround, ForceProvider[] forceProvider) -
Uses of PhysicsBodyState in com.hypixel.hytale.server.core.modules.projectile.config
Methods in com.hypixel.hytale.server.core.modules.projectile.config that return PhysicsBodyStateModifier and TypeMethodDescriptionStandardPhysicsProvider.getStateAfter()StandardPhysicsProvider.getStateBefore()