Uses of Package
com.hypixel.hytale.server.core.modules.projectile.component
Packages that use com.hypixel.hytale.server.core.modules.projectile.component
Package
Description
-
Classes in com.hypixel.hytale.server.core.modules.projectile.component used by com.hypixel.hytale.builtin.abilities.elementClassDescriptionThe resolved ability attributes and rune on-hit effects of an ability cast.
-
Classes in com.hypixel.hytale.server.core.modules.projectile.component used by com.hypixel.hytale.builtin.abilities.triggerClassDescriptionThe resolved ability attributes and rune on-hit effects of an ability cast.
-
Classes in com.hypixel.hytale.server.core.modules.projectile.component used by com.hypixel.hytale.server.core.modules.projectileClassDescriptionThe hit shape of a piercing projectile, rotated by its yaw.Makes a projectile follow the terrain surface instead of colliding with it: each tick its foot snaps to the ground ahead, climbing steps up to
GroundFollowProjectile.maxClimbblocks and dropping ledges up toGroundFollowProjectile.maxDropblocks.The resolved ability attributes and rune on-hit effects of an ability cast.Marks a projectile as piercing: an entity contact runs the hit chain for that entity (once per entity) without stopping the flight.A component that marks an entity as a predicted projectile.A component that marks an entity as a projectile.Entities a projectile's chains must not damage again: a split child inherits the targets its ancestors already struck, so a fork fan or ricochet chain never lands repeat damage on the same victim, directly or through an impact AoE.How a projectile was launched: the interaction type of the launching chain and whether the launching item is a weapon.Marks a projectile as spectral: it flies through blocks, so nothing but an entity contact or its own end conditions stops it. -
Classes in com.hypixel.hytale.server.core.modules.projectile.component used by com.hypixel.hytale.server.core.modules.projectile.componentClassDescriptionThe hit shape of a piercing projectile, rotated by its yaw.Makes a projectile follow the terrain surface instead of colliding with it: each tick its foot snaps to the ground ahead, climbing steps up to
GroundFollowProjectile.maxClimbblocks and dropping ledges up toGroundFollowProjectile.maxDropblocks.The resolved ability attributes and rune on-hit effects of an ability cast.Marks a projectile as piercing: an entity contact runs the hit chain for that entity (once per entity) without stopping the flight.A component that marks an entity as a predicted projectile.A component that marks an entity as a projectile.Entities a projectile's chains must not damage again: a split child inherits the targets its ancestors already struck, so a fork fan or ricochet chain never lands repeat damage on the same victim, directly or through an impact AoE.How a projectile was launched: the interaction type of the launching chain and whether the launching item is a weapon.Marks a projectile as spectral: it flies through blocks, so nothing but an entity contact or its own end conditions stops it.