Class SpawnMarkerBlockStateSystems.TickHeartbeat

All Implemented Interfaces:
ISystem<ChunkStore>, QuerySystem<ChunkStore>, TickableSystem<ChunkStore>
Enclosing class:
SpawnMarkerBlockStateSystems

public static class SpawnMarkerBlockStateSystems.TickHeartbeat extends EntityTickingSystem<ChunkStore>
Handles keeping up a heartbeat with the spawn marker in case it's moved to a different chunk by a player with the entity tool or vanishes for some other reason. If the heartbeat fails, the blockstate is removed.