Emote
Asset path: Server/Emote/*.json
Parent
When set this asset will inherit properties from the named asset.
When inheriting from another EmoteAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.
Type information: String
Tags
Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.
Type information:
(Nullable) Map of the following:
| Key | Type |
|---|---|
any String | Array of String |
Name
The localization key of the emote name.
Type information: String that matches the pattern: [^\s] and is at least 1 characters long
Animation
The path to the animation file (must be located in HytaleAssets/Common/Characters).
Type information: String
Reference to a common asset in the folder:
-
Common/Characters/
with the extension: *.blockyanim
Icon
The path to the icon file (must be located in HytaleAssets/Common/Icons/Emotes).
Type information: String
Reference to a common asset in the folder:
-
Common/Icons/Emotes/
with the extension: *.png
IsLooping
Type information: Boolean defaults to: false
HideItemInHand
If set to true, the player's held item is hidden while this emote plays.
Type information: Boolean defaults to: false
