Particles (ParticleSystem)
Asset path: Server/Particles/*.particlesystem
Parent
When set this asset will inherit properties from the named asset.
When inheriting from another ParticleSystem most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.
Type information: String
Tags
Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.
Type information:
(Nullable) Map of the following:
| Key | Type |
|---|---|
any String | Array of String |
Spawners
A list of all the ParticleSpawners used in this System.
Max Entries: 255
Type information:
Array of the type:
ParticleSpawnerGroup with the following properties:
| Key | Type | Description | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SpawnerId | (Nullable) String | The id of the used Spawner. | ||||||||||||
| PositionOffset | (Nullable)
Vector3f
| Offsets the centre of the spawner from the centre of the system. | ||||||||||||
| RotationOffset | (Nullable)
Direction
| Rotates the Spawner. | ||||||||||||
| FixedRotation | Boolean defaults to: false | If checked, the spawner won't rotate with the system (the system rotates with its anchor (model, block, item, etc.)). | ||||||||||||
| SpawnRate | (Nullable)
Rangef
| Defines how many spawners get created per second. If Please note that | ||||||||||||
| LifeSpan | (Nullable)
Rangef
| Defines how long a spawner lasts. Please note that | ||||||||||||
| StartDelay | (Nullable) Either Number defaults to: 0.0 or String that matches the pattern: ^(-?Infinity|NaN)$ | Defines how many seconds to wait until creating the first spawner. | ||||||||||||
| WaveDelay | (Nullable)
Rangef
| Defines the interval in seconds between the burst of spawners. Please note that a spawner only disappears when all its particles are gone, so the interval may get stretched. | ||||||||||||
| TotalSpawners | Integer defaults to: 1 | The amount of spawners that can get spawned at maximum throughout the lifetime of this system. | ||||||||||||
| MaxConcurrent | Integer defaults to: 0 | Defines how many created spawners can be present at the same time. Only used when The client caps this value at 10. | ||||||||||||
| InitialVelocity | (Nullable)
InitialVelocity
| Defines in what direction the spawner moves upon creation. Please note that the velocity can be affected by | ||||||||||||
| EmitOffset | (Nullable) | Defines in what region the spawners can be created around the
| ||||||||||||
| Attractors | (Nullable) Array of the type: ParticleAttractor | A list of attractors to control the motion of the spawners over time. |
LifeSpan
How long this System lasts in seconds.
Values of 0 or below mean unlimited.
Type information:
(Nullable) Either Number defaults to: 0.0 or String that matches the pattern: ^(-?Infinity|NaN)$
CullDistance
How far away the system still renders.
Default: 40.
Values below 1 fall back to the default.
Type information:
(Nullable) Either Number defaults to: 0.0 or String that matches the pattern: ^(-?Infinity|NaN)$
BoundingRadius
The radius of the sphere used for the visibility checks (CullDistance, field of vision and occlusion).
Default: 10.
Values below 1 fall back to the default.
Type information:
(Nullable) Either Number defaults to: 0.0 or String that matches the pattern: ^(-?Infinity|NaN)$
IsImportant
If checked, the system still renders when it is outside the player's field of vision, beyond the CullDistance or occluded.
Type information: Boolean defaults to: false
