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Entity

Damage

Asset path: Server/Entity/Damage/*.json

Parent

When set this asset will inherit properties from the named asset.

When inheriting from another DamageCause most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.

Type information: String

Tags

Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.

For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.

Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.

Type information:

(Nullable) Map of the following:

KeyType
any StringArray of String

Inherits

Type information: (Nullable) String

DurabilityLoss

Type information: Boolean defaults to: false

StaminaLoss

Type information: Boolean defaults to: false

BypassResistances

Type information: Boolean defaults to: false

DamageTextColor

Type information: (Nullable) String

AnimationId

Type information: (Nullable) String defaults to: Hurt

DeathAnimationId

Type information: (Nullable) String defaults to: Death

DeathMessageKey

Localization key used on the death screen when this damage cause kills a player.

Type information: (Nullable) String

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