HytaleDocs
HytaleGenerator

Settings

Asset path: Server/HytaleGenerator/Settings/*.json

Parent

When set this asset will inherit properties from the named asset.

When inheriting from another SettingsAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.

Type information: String

Tags

Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.

For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.

Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.

Type information:

(Nullable) Map of the following:

KeyType
any StringArray of String

StatsCheckpoints

Type information: (Nullable) Array of Integer

LowPriorityConcurrency

Type information: Integer defaults to: 0

NormalPriorityConcurrency

Type information: Integer defaults to: 0

HighPriorityConcurrency

Type information: Integer defaults to: 0

BufferCapacityFactor

Type information: Number defaults to: 0.1

TargetViewDistance

Type information: Number defaults to: 512.0

TargetPlayerCount

Type information: Number defaults to: 3.0

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