Qualities
Asset path: Server/Item/Qualities/*.json
Parent
When set this asset will inherit properties from the named asset.
When inheriting from another ItemQuality most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.
Type information: String
Tags
Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.
Type information:
(Nullable) Map of the following:
| Key | Type |
|---|---|
any String | Array of String |
QualityValue
Define the value of the quality to order them, 0 being the lowest quality.
Type information: Integer defaults to: 0
ItemTooltipTexture
The path to the texture of the item tooltip. It has to be located in Common/Items/Qualities.
Type information: String that matches the pattern: [^\s] and is at least 1 characters long
Reference to a common asset in the folder:
-
Common/UI/ItemQualities/
with the extension: *.png
ItemTooltipArrowTexture
The path to the texture of the item tooltip arrow. It has to be located in Common/Items/Qualities.
Type information: String that matches the pattern: [^\s] and is at least 1 characters long
Reference to a common asset in the folder:
-
Common/UI/ItemQualities/
with the extension: *.png
SlotTexture
The path to the texture of the item slot. It has to be located in Common/Items/Qualities.
Type information: String that matches the pattern: [^\s] and is at least 1 characters long
Reference to a common asset in the folder:
-
Common/UI/ItemQualities/
with the extension: *.png
BlockSlotTexture
The path to the texture of the item slot, if it has an associated block type. It has to be located in Common/Items/Qualities.
Type information: String that matches the pattern: [^\s] and is at least 1 characters long
Reference to a common asset in the folder:
-
Common/UI/ItemQualities/
with the extension: *.png
SpecialSlotTexture
The path to the texture of the item slot used when RenderSpecialSlot is true and the item is consumable or usable. It has to be located in Common/Items/Qualities.
Type information: String that matches the pattern: [^\s] and is at least 1 characters long
Reference to a common asset in the folder:
-
Common/UI/ItemQualities/
with the extension: *.png
TextColor
The color that'll be used to display the text of the item in the inventory.
Type information:
A color in the form:
-
#RRGGBB -
rgb(rrr, ggg, bbb)
LocalizationKey
The localization key for the item quality name.
Type information: String that matches the pattern: [^\s] and is at least 1 characters long
VisibleQualityLabel
To specify the quality label should be displayed in the tooltip.
Type information: Boolean defaults to: false
RenderSpecialSlot
To specify if we display a special slot texture if the item is a consumable or usable.
Type information: Boolean defaults to: false
ItemEntityConfig
Provides an ItemEntityConfig used for all items with their item quality set to this asset unless overridden by an ItemEntityConfig defined on the item itself.
Type information:
(Nullable)
ItemEntityConfig with the following properties:
| Key | Type | Description | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Physics | (Nullable)
PhysicsValues
| |||||||||||||
| PickupRadius | (Nullable) Either Number defaults to: 1.75 or String that matches the pattern: ^(-?Infinity|NaN)$ | |||||||||||||
| MergeRadius | (Nullable) Either Number defaults to: 2.0 or String that matches the pattern: ^(-?Infinity|NaN)$ | |||||||||||||
| Lifetime | (Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$ | |||||||||||||
| ParticleSystemId | (Nullable) String defaults to: Item | |||||||||||||
| ParticleColor | (Nullable) A color in the form:
| |||||||||||||
| ShowItemParticles | Boolean defaults to: true |
HideFromSearch
Whether this item is hidden from typical public search, like the creative library
Type information: Boolean defaults to: false
