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ItemUnarmed

Interactions

Asset path: Server/Item/Unarmed/Interactions/*.json

Parent

When set this asset will inherit properties from the named asset.

When inheriting from another UnarmedInteractions most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.

Type information: String

Tags

Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.

For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.

Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.

Type information:

(Nullable) Map of the following:

KeyType
any StringArray of String

Interactions

Type information:

(Nullable) Map of the following:

KeyTypeDescription
PrimaryEither String or RootInteraction

Reference to a RootInteraction asset

SecondaryEither String or RootInteraction

Reference to a RootInteraction asset

Ability1Either String or RootInteraction

Reference to a RootInteraction asset

Ability2Either String or RootInteraction

Reference to a RootInteraction asset

Ability3Either String or RootInteraction

Reference to a RootInteraction asset

Ability4Either String or RootInteraction

Reference to a RootInteraction asset

UseEither String or RootInteraction

Reference to a RootInteraction asset

PickEither String or RootInteraction

Reference to a RootInteraction asset

PickupEither String or RootInteraction

Reference to a RootInteraction asset

CollisionEnterEither String or RootInteraction

Reference to a RootInteraction asset

CollisionLeaveEither String or RootInteraction

Reference to a RootInteraction asset

CollisionEither String or RootInteraction

Reference to a RootInteraction asset

EntityStatEffectEither String or RootInteraction

Reference to a RootInteraction asset

SwapToEither String or RootInteraction

Reference to a RootInteraction asset

SwapFromEither String or RootInteraction

Reference to a RootInteraction asset

DeathEither String or RootInteraction

Reference to a RootInteraction asset

WieldingEither String or RootInteraction

Reference to a RootInteraction asset

ProjectileSpawnEither String or RootInteraction

Reference to a RootInteraction asset

ProjectileHitEither String or RootInteraction

Reference to a RootInteraction asset

ProjectileMissEither String or RootInteraction

Reference to a RootInteraction asset

ProjectileBounceEither String or RootInteraction

Reference to a RootInteraction asset

HeldEither String or RootInteraction

Reference to a RootInteraction asset

HeldOffhandEither String or RootInteraction

Reference to a RootInteraction asset

EquippedEither String or RootInteraction

Reference to a RootInteraction asset

DodgeEither String or RootInteraction

Reference to a RootInteraction asset

GameModeSwapEither String or RootInteraction

Reference to a RootInteraction asset

OnBreakEither String or RootInteraction

Reference to a RootInteraction asset

OnBreakImpactEither String or RootInteraction

Reference to a RootInteraction asset

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