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WorldGen

Modifier

Asset path: Server/WorldGen/Modifier/*.json

Asset type used to data-drive user modifications to world-gen-v1 assets

Parent

When set this asset will inherit properties from the named asset.

When inheriting from another WorldGenModifier most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.

Type information: String

Priority

The order this modifier will be applied relative to others

Type information:

(Nullable) Any one of the following String (defaults to Normal):

NameDescription
"First"
"Early"
"Normal"
"Late"
"Last"

Target

The target world-gen configuration to modify

Type information:

(Nullable) Configures the world-gen root and content path rules that should be targeted by the WorldGenModifier

Target with the following properties:

KeyTypeDescription
Root(Nullable) String defaults to: Default

The name of the world-gen root configuration folder to target

Rules(Nullable) Array of String

A list of glob-matching path rules to match world-gen asset files against

Operations

List of operations to perform on the target

Type information:

(Nullable) Array of the type: Any of these:

Key: TypeType
Add

Adds content to the target content list

AddOp

AddOp with the following properties:

KeyTypeDescription
TypeConstant value: Add

This field controls the type, it must be set to the constant value "Add" to function as this type.

Content(Nullable) Type Selector

Content to add to the target content list

Log

Log the filepath of the content container for a given content-type

LogOp

LogOp with the following properties:

KeyTypeDescription
TypeConstant value: Log

This field controls the type, it must be set to the constant value "Log" to function as this type.

ContentType(Nullable) Type (1)

The content-type to log the container of

Remove

Removes matching content from the target content list

RemoveOp

RemoveOp with the following properties:

KeyTypeDescription
TypeConstant value: Remove

This field controls the type, it must be set to the constant value "Remove" to function as this type.

ContentType(Nullable) Type (2)

The type of content to remove

Rules(Nullable) Array of String

List of glob-matching rules to match entries. Rules are only implemented for Prefab paths and CaveType names, but can be set to '*' to remove all entries of any content type

Tags

Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.

For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.

Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.

Type information:

(Nullable) Map of the following:

KeyType
any StringArray of String

Notes:

Types referenced by this type

Type Selector

Any of these:

Key: TypeType
BiomeCover

Define a block that will be placed on the surface of the terrain

BiomeCoverContent

BiomeCoverContent with the following properties:

KeyTypeDescription
TypeConstant value: BiomeCover

This field controls the type, it must be set to the constant value "BiomeCover" to function as this type.

Entries(Nullable) Array of the type: Entry

A list of blocks that can be placed as a cover

NoiseMask(Nullable) NoiseMask

A mask used to determine where the cover should be placed based on noise

HeightMask(Nullable) HeightMask

A mask used to determine where the cover should be placed based on height

ParentMask(Nullable) BlockMask

A mask used to filter which blocks can be covered

ChanceNumber defaults to: 1.0

The random chance that the cover will be placed at a given position

PlaceOnFluidsBoolean defaults to: false

Whether the cover should be placed on fluids

BiomeDynamicLayer

Define a layer that is placed relative to terrain surfaces and any other dynamic layers that apply before it

BiomeDynamicLayerContent

BiomeDynamicLayerContent with the following properties:

KeyTypeDescription
TypeConstant value: BiomeDynamicLayer

This field controls the type, it must be set to the constant value "BiomeDynamicLayer" to function as this type.

NoiseMask(Nullable) NoiseMask

The noise mask used to determine where the layer should be placed

Entries(Nullable) Array of the type: DynamicEntry

The entries contained within the layer

Offset(Nullable) HeightMask

The depth offset for the dynamic layer

OffsetNoise(Nullable) NoiseMask

The noise used to modulate the depth offset

BiomeFluid

Define a fluid that should generate between certain heights in the biome

BiomeFluidContent

BiomeFluidContent with the following properties:

KeyTypeDescription
TypeConstant value: BiomeFluid

This field controls the type, it must be set to the constant value "BiomeFluid" to function as this type.

Fluid(Nullable) Either String or Fluid

Reference to a Fluid asset

The fluid type to place

Block(Nullable) Either String or BlockType

Reference to a BlockType asset

The block type to place in the fluid

MinY(Nullable) HeightMask

The minimum height that the fluid should generate at

MinYNoise(Nullable) NoiseMask

The noise used to modulate the min-y height

MaxY(Nullable) HeightMask

The maximum height that the fluid should generate at

MaxYNoise(Nullable) NoiseMask

The noise used to modulate the max-y height

NoiseMask(Nullable) NoiseMask

The noise mask used to determine where the fluid should be placed

BiomePrefab

Define a set of one or more prefabs that should be generated in the target biome(s)

BiomePrefabContent

BiomeStaticLayer

Define a layer of material that generates between a static height range

BiomeStaticLayerContent

BiomeStaticLayerContent with the following properties:

KeyTypeDescription
TypeConstant value: BiomeStaticLayer

This field controls the type, it must be set to the constant value "BiomeStaticLayer" to function as this type.

NoiseMask(Nullable) NoiseMask

The noise mask used to determine where the layer should be placed

Entries(Nullable) Array of the type: StaticEntry

The entries contained within the layer

BiomeTint

Define a set of tints that should be applied to parts of the biome

BiomeTintContent

BiomeTintContent with the following properties:

KeyTypeDescription
TypeConstant value: BiomeTint

This field controls the type, it must be set to the constant value "BiomeTint" to function as this type.

Entries(Nullable) Array of the type: Entry

The list of weighted colors that will be selected from in order to tint parts of the world

Noise(Nullable) NoiseMask

The noise used to select a random tint from the entries list

NoiseMask(Nullable) NoiseMask

The noise mask determining where the tint should be applied in the world

CaveCover

Define a block that will be placed on the floor or ceiling of a cave

CaveCoverContent

CaveCoverContent with the following properties:

KeyTypeDescription
TypeConstant value: CaveCover

This field controls the type, it must be set to the constant value "CaveCover" to function as this type.

Entries(Nullable) Array of the type: Entry

A list of blocks that can be placed as a cover

NoiseMask(Nullable) NoiseMask

A mask used to determine where the cover should be placed based on noise

HeightMask(Nullable) HeightMask

A mask used to determine where the cover should be placed based on height

ParentMask(Nullable) BlockMask

A mask used to filter which blocks can be covered

ChanceNumber defaults to: 1.0

The random chance that the cover will be placed at a given position

Placement(Nullable) CaveNodeCoverType

The side of the cave where the cover should be placed

CavePrefab

Define a set of one or more prefabs that should be generated in the target cave(s)

CavePrefabContent

CavePrefabContent with the following properties:

KeyTypeDescription
TypeConstant value: CavePrefab

This field controls the type, it must be set to the constant value "CavePrefab" to function as this type.

Prefabs(Nullable) Array of the type: Entry

Weighted list of prefab paths to randomly choose from

BlockMask(Nullable) BlockMask

The types of blocks that the prefab's blocks can replace

NoiseMask(Nullable) NoiseMask

The horizontal noise mask for the prefab placement position

HeightMask(Nullable) HeightMask

The height range mask for the prefab placement position

OffsetYInteger defaults to: 0

The vertical offset for the prefab placement position

Rotations(Nullable) Array of the type: PrefabRotation

The rotation directions that the prefab can be randomly placed in

Environment(Nullable) Environment

The environment to place where the prefab is placed

Placement(Nullable) CavePrefabPlacement

The cave prefab placement mode

Iterations(Nullable) IntRange

The iteration range for cave prefab placement

CaveType
CaveTypeContent

CaveTypeContent with the following properties:

KeyTypeDescription
TypeConstant value: CaveType

This field controls the type, it must be set to the constant value "CaveType" to function as this type.

Name(Nullable) String defaults to:

The name of the cave type

PointGrid(Nullable) PointGrid

The point grid configuration controlling where the cave starting points are placed horizontally

HeightRange(Nullable) HeightMask

The height range within which the cave type can be placed

BlockMask(Nullable) BlockMask

The block and fluid types that this cave type can replace

Generator(Nullable) OreCluster

The generator configuration for this cave type

File

File content to be loaded and added to the target content list

FileContent

FileContent with the following properties:

KeyTypeDescription
TypeConstant value: File

This field controls the type, it must be set to the constant value "File" to function as this type.

ContentType(Nullable) Type

The type of the content to load

Path(Nullable) String defaults to:

A dot-separated path to a content file within the target world-gen root folder

CaveNodeCoverType

(Nullable) Any one of the following String (defaults to Floor):

NameDescription
"Floor"
"Ceiling"

PrefabRotation

Any one of the following String:

NameDescription
"Rotation0"
"Rotation90"
"Rotation180"
"Rotation270"

CavePrefabPlacement

(Nullable) Any one of the following String (defaults to Floor):

NameDescription
"Ceiling"
"Floor"
"Default"

Type

(Nullable) Any one of the following String (defaults to None):

NameDescription
"None"
"BiomeCover"
"BiomeEnvironment"
"BiomeFluid"
"BiomeDynamicLayer"
"BiomeStaticLayer"
"BiomePrefab"
"BiomeTint"
"CaveType"
"CaveCover"
"CavePrefab"

Type (1)

(Nullable) Any one of the following String (defaults to None):

NameDescription
"None"
"BiomeCover"
"BiomeEnvironment"
"BiomeFluid"
"BiomeDynamicLayer"
"BiomeStaticLayer"
"BiomePrefab"
"BiomeTint"
"CaveType"
"CaveCover"
"CavePrefab"

Type (2)

(Nullable) Any one of the following String (defaults to None):

NameDescription
"None"
"BiomeCover"
"BiomeEnvironment"
"BiomeFluid"
"BiomeDynamicLayer"
"BiomeStaticLayer"
"BiomePrefab"
"BiomeTint"
"CaveType"
"CaveCover"
"CavePrefab"

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