Class PrefabEditLoadCommand


public class PrefabEditLoadCommand extends AbstractAsyncPlayerCommand
Create a new world in it that has a specified prefab loaded and pasted into it for easy editing
  • Field Details

    • DEFAULT_PASTE_LEVEL_GOAL

      public static final int DEFAULT_PASTE_LEVEL_GOAL
      The default paste level goal when loading a prefab.
      See Also:
    • DEFAULT_BLOCKS_BETWEEN_MULTI_PREFABS

      public static final int DEFAULT_BLOCKS_BETWEEN_MULTI_PREFABS
      The default number of blocks between multiple prefabs when loading.
      See Also:
    • DEFAULT_WORLD_GEN_TYPE

      @Nonnull public static final WorldGenType DEFAULT_WORLD_GEN_TYPE
      The default world generation type when loading a prefab.
    • DEFAULT_BLOCKS_ABOVE_SURFACE

      public static final int DEFAULT_BLOCKS_ABOVE_SURFACE
      The default number of blocks above the surface when using flat world generation.
      See Also:
    • DEFAULT_PREFAB_STACKING_AXIS

      @Nonnull public static final PrefabStackingAxis DEFAULT_PREFAB_STACKING_AXIS
      The default prefab stacking axis when loading multiple prefabs.
    • DEFAULT_PREFAB_ALIGNMENT

      @Nonnull public static final PrefabAlignment DEFAULT_PREFAB_ALIGNMENT
      The default prefab alignment when loading a prefab.
    • MAX_BLOCKS_BETWEEN_EACH_PREFAB

      public static final int MAX_BLOCKS_BETWEEN_EACH_PREFAB
      The maximum number of blocks allowed between each prefab when loading multiple prefabs.
      See Also:
    • MAX_BLOCKS_UNTIL_SURFACE

      public static final int MAX_BLOCKS_UNTIL_SURFACE
      The maximum number of blocks allowed until the surface when using flat world generation.
      See Also:
    • DEFAULT_PREFAB_ROOT_DIRECTORY

      @Nonnull public static final PrefabRootDirectory DEFAULT_PREFAB_ROOT_DIRECTORY
      The default prefab root directory when loading a prefab.
    • DEFAULT_ROW_SPLIT_MODE

      @Nonnull public static final PrefabRowSplitMode DEFAULT_ROW_SPLIT_MODE
      The default row split mode when loading multiple prefabs.
  • Constructor Details

    • PrefabEditLoadCommand

      public PrefabEditLoadCommand()
      Default Constructor for a PrefabEditLoadCommand instance.